Public Member Functions | |
MADSEngine (OSystem *syst, const MADSGameDescription *gameDesc) | |
uint32 | getFeatures () const |
Common::Language | getLanguage () const |
Common::Platform | getPlatform () const |
uint16 | getVersion () const |
uint32 | getGameID () const |
uint32 | getGameFeatures () const |
bool | isDemo () const |
int | getRandomNumber (int maxNumber) |
int | getRandomNumber (int minNumber, int maxNumber) |
bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
Common::Error | loadGameState (int slot) override |
Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) override |
void | syncSoundSettings () override |
void | saveOptions () |
Public Member Functions inherited from Engine | |
MetaEngine * | getMetaEngine () const |
void | setMetaEngine (MetaEngine *metaEngine) |
PauseToken | pauseEngine () |
bool | isPaused () const |
void | openMainMenuDialog () |
uint32 | getTotalPlayTime () const |
void | setTotalPlayTime (uint32 time=0) |
Common::TimerManager * | getTimerManager () |
Common::EventManager * | getEventManager () |
Common::SaveFileManager * | getSaveFileManager () |
bool | existExtractedCDAudioFiles (uint track=1) |
bool | isDataAndCDAudioReadFromSameCD () |
void | warnMissingExtractedCDAudio () |
void | handleAutoSave () |
void | saveAutosaveIfEnabled () |
virtual bool | canSaveAutosaveCurrently () |
virtual int | getAutosaveSlot () const |
Engine (OSystem *syst) | |
virtual | ~Engine () |
virtual void | initializePath (const Common::FSNode &gamePath) |
virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
virtual GUI::Debugger * | getDebugger () final |
void | setDebugger (GUI::Debugger *debugger) |
GUI::Debugger * | getOrCreateDebugger () |
bool | enhancementEnabled (int32 cls) |
virtual void | applyGameSettings () |
virtual void | flipMute () |
virtual Common::String | getSaveStateName (int slot) const |
virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
void | setGameToLoadSlot (int slot) |
virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
bool | saveGameDialog () |
bool | loadGameDialog () |
Public Attributes | |
Debugger * | _debugger |
Dialogs * | _dialogs |
EventsManager * | _events |
Font * | _font |
Game * | _game |
GameConversations * | _gameConv |
Palette * | _palette |
Resources * | _resources |
Screen * | _screen |
SoundManager * | _sound |
AudioPlayer * | _audio |
bool | _easyMouse |
bool | _invObjectsAnimated |
bool | _textWindowStill |
ScreenFade | _screenFade |
bool | _musicFlag |
bool | _soundFlag |
bool | _dithering |
bool | _disableFastwalk |
Public Attributes inherited from Engine | |
OSystem * | _system |
Audio::Mixer * | _mixer |
Protected Member Functions | |
Common::Error | run () override |
bool | hasFeature (EngineFeature f) const override |
Protected Member Functions inherited from Engine | |
virtual int | runDialog (GUI::Dialog &dialog) |
void | defaultSyncSoundSettings () |
virtual void | pauseEngineIntern (bool pause) |
Additional Inherited Members | |
Public Types inherited from Engine | |
enum | EngineFeature { kSupportsSubtitleOptions, kSupportsReturnToLauncher, kSupportsLoadingDuringRuntime, kSupportsSavingDuringRuntime, kSupportsChangingOptionsDuringRuntime, kSupportsArbitraryResolutions, kSupportsHelp, kSupportsQuitDialogOverride } |
Static Public Member Functions inherited from Engine | |
static void | quitGame () |
static bool | shouldQuit () |
static bool | warnUserAboutUnsupportedGame (Common::String msg=Common::String()) |
static void | errorUnsupportedGame (Common::String extraMsg) |
Protected Attributes inherited from Engine | |
Common::TimerManager * | _timer |
Common::EventManager * | _eventMan |
Common::SaveFileManager * | _saveFileMan |
GUI::Dialog * | _mainMenuDialog |
const Common::String | _targetName |
int32 | _activeEnhancements = kEnhGameBreakingBugFixes |
|
overrideprotectedvirtual |
Initialize the engine and start its main loop.
Implements Engine.
|
overrideprotectedvirtual |
Determine whether the engine supports the specified feature.
Reimplemented from Engine.
|
overridevirtual |
Returns true if it is currently okay to restore a game
Reimplemented from Engine.
|
overridevirtual |
Returns true if it is currently okay to save the game
Reimplemented from Engine.
|
overridevirtual |
Handles loading a game via the GMM
Reimplemented from Engine.
|
overridevirtual |
Handles saving the game via the GMM
Reimplemented from Engine.
|
overridevirtual |
Handles updating sound settings after they're changed in the GMM dialog
Reimplemented from Engine.