ScummVM API documentation
Wintermute::BaseFrame Member List

This is the complete list of members for Wintermute::BaseFrame, including all inherited members.

_applyEvent (defined in Wintermute::BaseFrame)Wintermute::BaseFrame
_delay (defined in Wintermute::BaseFrame)Wintermute::BaseFrame
_editorProps (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorPropsIter (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_gameRef (defined in Wintermute::BaseClass)Wintermute::BaseClass
_killSound (defined in Wintermute::BaseFrame)Wintermute::BaseFrame
_moveX (defined in Wintermute::BaseFrame)Wintermute::BaseFrame
_moveY (defined in Wintermute::BaseFrame)Wintermute::BaseFrame
_name (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
_persistable (defined in Wintermute::BaseClass)Wintermute::BaseClass
_refCount (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable
_scProp (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable
_scValue (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable
_subframes (defined in Wintermute::BaseFrame)Wintermute::BaseFrame
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass)Wintermute::BaseClassinline
BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseFrame(BaseGame *inGame) (defined in Wintermute::BaseFrame)Wintermute::BaseFrame
BaseNamedObject(BaseGame *inGame) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseNamedObject() (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseNamedObject(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseScriptable(BaseGame *inGame, bool noValue=false, bool persistable=true) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable
canHandleMethod(const char *eventMethod) const (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
debuggerToString() const override (defined in Wintermute::BaseFrame)Wintermute::BaseFramevirtual
draw(int x, int y, BaseObject *registerOwner=nullptr, float zoomX=100, float zoomY=100, bool precise=true, uint32 alpha=0xFFFFFFFF, bool allFrames=false, float rotate=0.0f, Graphics::TSpriteBlendMode blendMode=Graphics::BLEND_NORMAL) (defined in Wintermute::BaseFrame)Wintermute::BaseFrame
getBoundingRect(Rect32 *rect, int x, int y, float scaleX=100, float scaleY=100) (defined in Wintermute::BaseFrame)Wintermute::BaseFrame
getClassName() (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getName() const (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObjectinline
invokeMethodThread(const char *methodName) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
loadBuffer(char *buffer, int lifeTime, bool keepLoaded) (defined in Wintermute::BaseFrame)Wintermute::BaseFrame
oneTimeDisplay(BaseObject *owner, bool muted=false) (defined in Wintermute::BaseFrame)Wintermute::BaseFrame
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass)Wintermute::BaseClass
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
saveAsText(BaseDynamicBuffer *buffer, int indent) override (defined in Wintermute::BaseFrame)Wintermute::BaseFramevirtual
scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override (defined in Wintermute::BaseFrame)Wintermute::BaseFramevirtual
scCompare(BaseScriptable *val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scDebuggerDesc(char *buf, int bufSize) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scGetProperty(const Common::String &name) override (defined in Wintermute::BaseFrame)Wintermute::BaseFramevirtual
scSetBool(bool val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scSetFloat(double val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scSetInt(int val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scSetProperty(const char *name, ScValue *value) override (defined in Wintermute::BaseFrame)Wintermute::BaseFramevirtual
scSetString(const char *val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToBool() (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToFloat() (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToInt() (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToMemBuffer() (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToString() override (defined in Wintermute::BaseFrame)Wintermute::BaseFramevirtual
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass)Wintermute::BaseClass
setName(const char *name) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
stopSound() (defined in Wintermute::BaseFrame)Wintermute::BaseFrame
~BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
~BaseFrame() override (defined in Wintermute::BaseFrame)Wintermute::BaseFrame
~BaseNamedObject() override (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
~BaseScriptable() override (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable