ScummVM API documentation
Wintermute::BaseNamedObject Class Reference
Inheritance diagram for Wintermute::BaseNamedObject:
Wintermute::BaseClass Wintermute::AnimationSet Wintermute::BaseScriptable Wintermute::Camera3D Wintermute::FrameNode Wintermute::Material Wintermute::PartForce Wintermute::XMesh Wintermute::AdBlock Wintermute::AdGeneric Wintermute::AdWalkplane Wintermute::BaseFrame Wintermute::BaseKeyboardState Wintermute::BaseScriptHolder Wintermute::BaseSubFrame Wintermute::Light3D Wintermute::SX3fStatistics Wintermute::SXArray Wintermute::SXCommandLineHelper Wintermute::SXDate Wintermute::SXDirectory Wintermute::SXFile Wintermute::SXMath Wintermute::SXMemBuffer Wintermute::SXSample Wintermute::SXSteamAPI Wintermute::SXString Wintermute::SXWMEGalaxyAPI

Public Member Functions

 BaseNamedObject (BaseGame *inGame)
 
 BaseNamedObject (TDynamicConstructor, TDynamicConstructor)
 
const char * getName () const
 
void setName (const char *name)
 
- Public Member Functions inherited from Wintermute::BaseClass
bool setEditorProp (const Common::String &propName, const Common::String &propValue)
 
Common::String getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String())
 
 BaseClass (TDynamicConstructor, TDynamicConstructor)
 
bool parseEditorProperty (char *buffer, bool complete=true)
 
virtual bool saveAsText (BaseDynamicBuffer *buffer, int indent=0)
 
 BaseClass (BaseGame *GameOwner)
 
virtual const char * getClassName ()
 
virtual bool persist (BasePersistenceManager *persistMgr)
 

Public Attributes

char * _name
 
- Public Attributes inherited from Wintermute::BaseClass
bool _persistable
 
BaseGame_gameRef
 

Additional Inherited Members

- Protected Attributes inherited from Wintermute::BaseClass
Common::HashMap< Common::String, Common::String_editorProps
 
Common::HashMap< Common::String, Common::String >::iterator _editorPropsIter
 

The documentation for this class was generated from the following file: