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void | add_hot_keys () override |
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void | toggle_through_cursors (CursorChange cursChange=CURSCHANGE_NEXT) override |
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void | disable_hot_keys () |
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static void | t_cb (void *, void *) |
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static void | u_cb (void *, void *) |
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static void | l_cb (void *, void *) |
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static void | a_cb (void *, void *) |
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static void | escape_key_pressed (void *, void *) |
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static void | show_version (void *, void *) |
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static void | saveGame (void *, void *) |
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static void | loadGame (void *, void *) |
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virtual void | adv_enable_system_hot_keys () |
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◆ escape_key_pressed()
static void M4::Riddle::Hotkeys::escape_key_pressed |
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void * |
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void * |
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Called when the Escape key is pressed
The documentation for this struct was generated from the following file: