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void | init (const char *name, const char *vertex, const char *fragment) |
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int | getUniformLocation (const char *name) const |
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void | setUniform (const char *name, int value) |
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void | setUniform (const char *name, float value) |
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void | setUniform (const char *name, float *value, size_t count) |
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void | setUniform2 (const char *name, float *value, size_t count) |
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void | setUniform3 (const char *name, float *value, size_t count) |
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void | setUniform (const char *name, Math::Vector2d value) |
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void | setUniform3 (const char *name, Color value) |
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void | setUniform4 (const char *name, Color value) |
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virtual void | applyUniforms () |
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virtual int | getNumTextures () |
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virtual int | getTexture (int index) |
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virtual int | getTextureLoc (int index) |
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The documentation for this class was generated from the following file: