ScummVM API documentation
bigfile.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 #ifndef DRAGONS_BIGFILE_H
22 #define DRAGONS_BIGFILE_H
23 
24 #include "common/array.h"
25 #include "common/file.h"
26 
27 namespace Dragons {
28 
29 class DragonsEngine;
30 
31 struct FileInfo {
32  Common::String filename;
33  uint32 offset;
34  uint32 size;
35  FileInfo() {
36  offset = 0;
37  size = 0;
38  filename = "";
39  }
40 };
41 
43 private:
44  DragonsEngine *_vm;
45  Common::File *_fd;
46  uint16 _totalRecords;
47  Common::Array<FileInfo> _fileInfoTbl;
48 
49 public:
50  BigfileArchive(DragonsEngine *vm, const char *filename);
51  virtual ~BigfileArchive();
52 
53  byte *load(const char *filename, uint32 &dataSize);
54  bool doesFileExist(const char *filename);
55 
56 private:
57  void loadFileInfoTbl();
58  uint32 getResourceId(const char *filename);
59 };
60 
61 } // End of namespace dragons
62 
63 #endif //DRAGONS_BIGFILE_H
Definition: str.h:59
Definition: bigfile.h:42
Definition: array.h:52
Definition: bigfile.h:31
Definition: file.h:47
Definition: actor.h:26
Definition: dragons.h:167