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GL3WglProc | ptr [59] |
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struct { |
PFNGLACTIVETEXTUREPROC ActiveTexture |
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PFNGLATTACHSHADERPROC AttachShader |
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PFNGLBINDBUFFERPROC BindBuffer |
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PFNGLBINDSAMPLERPROC BindSampler |
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PFNGLBINDTEXTUREPROC BindTexture |
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PFNGLBINDVERTEXARRAYPROC BindVertexArray |
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PFNGLBLENDEQUATIONPROC BlendEquation |
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PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate |
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PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate |
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PFNGLBUFFERDATAPROC BufferData |
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PFNGLBUFFERSUBDATAPROC BufferSubData |
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PFNGLCLEARPROC Clear |
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PFNGLCLEARCOLORPROC ClearColor |
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PFNGLCOMPILESHADERPROC CompileShader |
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PFNGLCREATEPROGRAMPROC CreateProgram |
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PFNGLCREATESHADERPROC CreateShader |
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PFNGLDELETEBUFFERSPROC DeleteBuffers |
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PFNGLDELETEPROGRAMPROC DeleteProgram |
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PFNGLDELETESHADERPROC DeleteShader |
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PFNGLDELETETEXTURESPROC DeleteTextures |
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PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays |
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PFNGLDETACHSHADERPROC DetachShader |
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PFNGLDISABLEPROC Disable |
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PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray |
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PFNGLDRAWELEMENTSPROC DrawElements |
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PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex |
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PFNGLENABLEPROC Enable |
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PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray |
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PFNGLFLUSHPROC Flush |
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PFNGLGENBUFFERSPROC GenBuffers |
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PFNGLGENTEXTURESPROC GenTextures |
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PFNGLGENVERTEXARRAYSPROC GenVertexArrays |
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PFNGLGETATTRIBLOCATIONPROC GetAttribLocation |
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PFNGLGETERRORPROC GetError |
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PFNGLGETINTEGERVPROC GetIntegerv |
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PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog |
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PFNGLGETPROGRAMIVPROC GetProgramiv |
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PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog |
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PFNGLGETSHADERIVPROC GetShaderiv |
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PFNGLGETSTRINGPROC GetString |
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PFNGLGETSTRINGIPROC GetStringi |
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PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation |
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PFNGLGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv |
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PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv |
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PFNGLISENABLEDPROC IsEnabled |
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PFNGLISPROGRAMPROC IsProgram |
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PFNGLLINKPROGRAMPROC LinkProgram |
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PFNGLPIXELSTOREIPROC PixelStorei |
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PFNGLPOLYGONMODEPROC PolygonMode |
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PFNGLREADPIXELSPROC ReadPixels |
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PFNGLSCISSORPROC Scissor |
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PFNGLSHADERSOURCEPROC ShaderSource |
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PFNGLTEXIMAGE2DPROC TexImage2D |
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PFNGLTEXPARAMETERIPROC TexParameteri |
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PFNGLUNIFORM1IPROC Uniform1i |
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PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv |
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PFNGLUSEPROGRAMPROC UseProgram |
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PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer |
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PFNGLVIEWPORTPROC Viewport |
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} | gl |
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