ScummVM API documentation
Camera.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_CAMERA_H
29 #define HPL_CAMERA_H
30 
31 #include "hpl1/engine/math/MathTypes.h"
32 
33 namespace hpl {
34 
35 class iLowLevelGraphics;
36 
37 enum eCameraType {
38  eCameraType_2D,
39  eCameraType_3D,
40  eCameraType_LastEnum
41 };
42 
43 class iCamera {
44 public:
45  virtual ~iCamera() = default;
46  virtual void SetModelViewMatrix(iLowLevelGraphics *apLowLevel) = 0;
47  virtual void SetProjectionMatrix(iLowLevelGraphics *apLowLevel) = 0;
48  virtual cVector3f GetEyePosition() = 0;
49 
50  virtual eCameraType GetType() = 0;
51 };
52 
53 } // namespace hpl
54 
55 #endif // HPL_CAMERA_H
Definition: AI.h:36
Definition: Camera.h:43
Definition: LowLevelGraphics.h:200