ScummVM API documentation
Camera.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_CAMERA_H
29#define HPL_CAMERA_H
30
31#include "hpl1/engine/math/MathTypes.h"
32
33namespace hpl {
34
35class iLowLevelGraphics;
36
37enum eCameraType {
38 eCameraType_2D,
39 eCameraType_3D,
40 eCameraType_LastEnum
41};
42
43class iCamera {
44public:
45 virtual ~iCamera() = default;
46 virtual void SetModelViewMatrix(iLowLevelGraphics *apLowLevel) = 0;
47 virtual void SetProjectionMatrix(iLowLevelGraphics *apLowLevel) = 0;
48 virtual cVector3f GetEyePosition() = 0;
49
50 virtual eCameraType GetType() = 0;
51};
52
53} // namespace hpl
54
55#endif // HPL_CAMERA_H
Definition: Camera.h:43
Definition: LowLevelGraphics.h:200