ScummVM API documentation
ICB::_game_session Member List

This is the complete list of members for ICB::_game_session, including all inherited members.

___destruct() (defined in ICB::_game_session)ICB::_game_session
___init(const char *mission, const char *new_session_name) (defined in ICB::_game_session)ICB::_game_session
_game_session() (defined in ICB::_game_session)ICB::_game_sessioninline
adjusted_pan (defined in ICB::_game_session)ICB::_game_session
Advance_auto_pan() (defined in ICB::_game_session)ICB::_game_session
Advance_frame_and_motion(__mega_set_names anim_type, bool8 player, uint8 nFrames) (defined in ICB::_game_session)ICB::_game_session
alert_list (defined in ICB::_game_session)ICB::_game_session
anchor_floor (defined in ICB::_game_session)ICB::_game_session
Animate_points(_route_description *route) (defined in ICB::_game_session)ICB::_game_session
Animate_turn_to_pan(__mega_set_names anim_type, uint32 speedup) (defined in ICB::_game_session)ICB::_game_session
async_counter (defined in ICB::_game_session)ICB::_game_session
Async_helper() (defined in ICB::_game_session)ICB::_game_session
async_off (defined in ICB::_game_session)ICB::_game_session
auto_interact_list (defined in ICB::_game_session)ICB::_game_session
Awaken_doors() (defined in ICB::_game_session)ICB::_game_session
Build_camera_table() (defined in ICB::_game_session)ICB::_game_session
caching (defined in ICB::_game_session)ICB::_game_session
Calc_dist_and_pan(PXreal x, PXreal z, _route_description *route) (defined in ICB::_game_session)ICB::_game_session
Calc_dist_and_target_pan(PXreal x, PXreal z, _route_description *route) (defined in ICB::_game_session)ICB::_game_session
Calc_target_pan(PXreal x, PXreal z, PXreal x2, PXreal z2) (defined in ICB::_game_session)ICB::_game_session
Calc_target_pan_no_bones(PXreal x, PXreal z, PXreal x2, PXreal z2) (defined in ICB::_game_session)ICB::_game_session
Call_socket(uint32 id, const char *script, int32 *retval) (defined in ICB::_game_session)ICB::_game_session
cam_floor_list (defined in ICB::_game_session)ICB::_game_session
camera_cluster_list (defined in ICB::_game_session)ICB::_game_session
Camera_director() (defined in ICB::_game_session)ICB::_game_session
camera_lock (defined in ICB::_game_session)ICB::_game_session
camera_name_list (defined in ICB::_game_session)ICB::_game_session
can_save (defined in ICB::_game_session)ICB::_game_session
Can_save() (defined in ICB::_game_session)ICB::_game_sessioninline
Change_pose_in_current_anim_set() (defined in ICB::_game_session)ICB::_game_session
Check_barrier_bump_and_bounce(PXreal newx, PXreal newy, PXreal newz, PXreal oldx, PXreal oldy, PXreal oldz, bool8 player) (defined in ICB::_game_session)ICB::_game_session
Check_this_barrier(RouteBarrier *bar, PXreal newx, PXreal newz, PXreal oldx, PXreal oldz, PXreal bar_close, int32 *ignore) (defined in ICB::_game_session)ICB::_game_session
chi_catch_up_dist (defined in ICB::_game_session)ICB::_game_session
chi_do_mode (defined in ICB::_game_session)ICB::_game_session
chi_has_target (defined in ICB::_game_session)ICB::_game_session
chi_history (defined in ICB::_game_session)ICB::_game_session
chi_id (defined in ICB::_game_session)ICB::_game_session
chi_interacts(int32 id, const char *script_name) (defined in ICB::_game_session)ICB::_game_session
Chi_leaves_fight_mode() (defined in ICB::_game_session)ICB::_game_session
chi_lost_dist (defined in ICB::_game_session)ICB::_game_session
chi_next_move (defined in ICB::_game_session)ICB::_game_session
chi_target_id (defined in ICB::_game_session)ICB::_game_session
chi_think_mode (defined in ICB::_game_session)ICB::_game_session
Compute_target_interaction_coordinate(__mega_set_names anim, PXreal *destx, PXreal *destz) (defined in ICB::_game_session)ICB::_game_session
Console_shut_down_all_mega_objects() (defined in ICB::_game_session)ICB::_game_session
Console_shut_down_all_objects() (defined in ICB::_game_session)ICB::_game_session
Console_shut_down_object(const char *name) (defined in ICB::_game_session)ICB::_game_session
Context_check(uint32 script_name) (defined in ICB::_game_session)ICB::_game_session
conv (defined in ICB::_game_session)ICB::_game_session
conv_focus (defined in ICB::_game_session)ICB::_game_session
conveyors (defined in ICB::_game_session)ICB::_game_session
Cord_dist() (defined in ICB::_game_session)ICB::_game_session
Core_advance(__mega_set_names anim_type, bool8 player, uint8 nFrames) (defined in ICB::_game_session)ICB::_game_session
Core_prop_interact(int32 &result, int32 *params, bool8 custom, bool8 coord_correction) (defined in ICB::_game_session)ICB::_game_session
Core_reverse(__mega_set_names anim_type, bool8 player, uint8 nFrames) (defined in ICB::_game_session)ICB::_game_session
Create_initial_route(__rtype type) (defined in ICB::_game_session)ICB::_game_session
Create_remora_text(uint32 x, uint32 y, const char *ascii, int32 margin, _pin_position pin_pos, int32 lineSpacing, int32 charSpacing, uint32 maxWidth, bool8 analysisAlreadyDone=FALSE8, int32 stopAtLine=-1) (defined in ICB::_game_session)ICB::_game_session
cur_camera_number (defined in ICB::_game_session)ICB::_game_session
cur_history (defined in ICB::_game_session)ICB::_game_session
cur_sync_set (defined in ICB::_game_session)ICB::_game_session
Custom_auto_door() (defined in ICB::_game_session)ICB::_game_session
Custom_button_operated_door() (defined in ICB::_game_session)ICB::_game_session
Custom_simple_animator() (defined in ICB::_game_session)ICB::_game_session
Display_mega_times() (defined in ICB::_game_session)ICB::_game_session
Draw_health_bar() (defined in ICB::_game_session)ICB::_game_session
Easy_frame_and_motion(__mega_set_names anim_type, bool8 player, uint8 nFrames) (defined in ICB::_game_session)ICB::_game_session
Easy_frame_motion_and_pan(__mega_set_names anim_type, bool8 player) (defined in ICB::_game_session)ICB::_game_session
End_conversation(uint32 uid) (defined in ICB::_game_session)ICB::_game_session
Engine_start_interaction(const char *script, uint32 id) (defined in ICB::_game_session)ICB::_game_session
Exit_speech(uint32 id) (defined in ICB::_game_session)ICB::_game_session
External_fetch_megas_barrier(uint32 id, uint32 barrier) (defined in ICB::_game_session)ICB::_game_sessioninline
External_fetch_megas_nudge_barrier(uint32 id, uint32 barrier) (defined in ICB::_game_session)ICB::_game_sessioninline
External_fetch_no_megas_anim_barriers(uint32 id) (defined in ICB::_game_session)ICB::_game_sessioninline
External_fetch_no_megas_barriers(uint32 id) (defined in ICB::_game_session)ICB::_game_sessioninline
External_fetch_no_megas_nudge_barriers(uint32 id) (defined in ICB::_game_session)ICB::_game_sessioninline
fast_face_object(uint32 id, uint32 speed) (defined in ICB::_game_session)ICB::_game_session
fast_face_rnd(uint32 speed) (defined in ICB::_game_session)ICB::_game_session
features (defined in ICB::_game_session)ICB::_game_session
Fetch_cur_id() (defined in ICB::_game_session)ICB::_game_sessioninline
Fetch_cur_megas_armed_status() (defined in ICB::_game_session)ICB::_game_session
Fetch_cur_megas_custom_text() (defined in ICB::_game_session)ICB::_game_session
Fetch_cur_megas_pose() (defined in ICB::_game_session)ICB::_game_session
Fetch_custom() (defined in ICB::_game_session)ICB::_game_session
Fetch_generic_anim_from_ascii(const char *ascii_name) (defined in ICB::_game_session)ICB::_game_session
Fetch_h_session_name() (defined in ICB::_game_session)ICB::_game_sessioninline
Fetch_last_frame(__mega_set_names anim) (defined in ICB::_game_session)ICB::_game_session
Fetch_mega_barriers_for_player() (defined in ICB::_game_session)ICB::_game_session
Fetch_megas_barrier_number(uint32 barrier) (defined in ICB::_game_session)ICB::_game_sessioninline
Fetch_megas_nudge_barrier_number(uint32 barrier) (defined in ICB::_game_session)ICB::_game_sessioninline
Fetch_named_objects_id(const char *name) const (defined in ICB::_game_session)ICB::_game_session
Fetch_no_barriers() (defined in ICB::_game_session)ICB::_game_sessioninline
Fetch_no_megas_barriers() (defined in ICB::_game_session)ICB::_game_sessioninline
Fetch_no_megas_nudge_barriers() (defined in ICB::_game_session)ICB::_game_sessioninline
Fetch_number_of_megas() const (defined in ICB::_game_session)ICB::_game_sessioninline
Fetch_number_of_objects() (defined in ICB::_game_session)ICB::_game_sessioninline
Fetch_number_of_props() (defined in ICB::_game_session)ICB::_game_sessioninline
Fetch_object_integer_variable(const char *pcName, const char *pcVar) const (defined in ICB::_game_session)ICB::_game_sessioninline
Fetch_object_name(uint32 id) (defined in ICB::_game_session)ICB::_game_sessioninline
Fetch_object_status(uint32 id) (defined in ICB::_game_session)ICB::_game_sessioninline
Fetch_object_struct(uint32 id) (defined in ICB::_game_session)ICB::_game_sessioninline
Fetch_prop_state(char *prop_name) (defined in ICB::_game_session)ICB::_game_session
Fetch_route_desc(uint32 id) (defined in ICB::_game_session)ICB::_game_session
Fetch_script_var() (defined in ICB::_game_session)ICB::_game_sessioninline
Fetch_session_cluster() (defined in ICB::_game_session)ICB::_game_sessioninline
Fetch_session_cluster_hash() (defined in ICB::_game_session)ICB::_game_sessioninline
Fetch_session_h_name() (defined in ICB::_game_session)ICB::_game_sessioninline
Fetch_session_name() (defined in ICB::_game_session)ICB::_game_sessioninline
Fetch_voxel_object_id(uint32 i) const (defined in ICB::_game_session)ICB::_game_sessioninline
fight_pause (defined in ICB::_game_session)ICB::_game_session
Find_a_chi_target() (defined in ICB::_game_session)ICB::_game_session
Find_interact_marker_in_anim(__mega_set_names anim, PXreal *xoff, PXreal *zoff) (defined in ICB::_game_session)ICB::_game_session
first_session_cycle (defined in ICB::_game_session)ICB::_game_session
floor_def (defined in ICB::_game_session)ICB::_game_session
floor_to_camera_index (defined in ICB::_game_session)ICB::_game_session
fn_activate_sparkle(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_activate_stair_or_ladder(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_add_ammo_clips(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_add_icon_to_icon_list(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_add_inventory_item(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_add_medipacks(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_add_object_id_to_list(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_add_object_name_to_list(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_add_talker(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_add_y(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_align_with_floor(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_am_i_player(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_anon_speech_invite(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_apply_anim_y(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_apply_bullet(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_are_we_on_screen(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_are_we_on_this_floor(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_breath(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_calibrate_chi(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_call_socket(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_call_socket_id(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_can_hear_players_feet(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_can_mega_see_dead_megas(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_can_object_see(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_can_save(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_can_see(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_can_see_in_dark(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_cancel_manual_camera(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_cancel_manual_interact_object(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_cancel_override_pose(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_carrying_how_many(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_change_session(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_changed_sessions(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_changed_via_this_shaft(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_check_event_waiting(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_check_for_chi(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_check_for_nico(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_chi(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_chi_heard_gunshot(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_chi_wait_for_player_to_move(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_clear_all_events(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_clear_interacting(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_confirm_requests(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_context_chosen_logic(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_converse(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_create_mega(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_custom_prop_interact(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_deactivate_sparkle(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_deactivate_stair_or_ladder(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_default_voice_over_colour(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_destroy_icon_list(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_display_objects_lvar(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_do_not_disturb(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_drop(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_easy_play_custom_anim(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_easy_play_custom_anim_with_pan(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_easy_play_generic_anim(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_easy_play_generic_anim_with_pan(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_end_mission(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_event_check_last_sender(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_face_camera(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_face_coord(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_face_nicos_pan(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_face_object(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_fast_face_coord(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_fast_face_object(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_fetch_chi_mode(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_fetch_chi_mode() (defined in ICB::_game_session)ICB::_game_session
fn_flash_health(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_flip_pan(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_floor_and_floor_camera_linked(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_generic_prop_interact(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_get_cad_state_flag(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_get_interact_object_id(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_get_last_event_sender_id(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_get_list_result(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_get_objects_lvar_value(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_get_objects_x(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_get_objects_y(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_get_objects_z(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_get_pan_from_nico(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_get_persons_weapon(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_get_speech_status(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_get_state_flag(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_get_weapon(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_gosub(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_hard_load_custom_anim(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_hard_load_generic_anim(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_hard_load_mesh(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_has_mega_our_height(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_hold_if_off_screen(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_hold_while_list_near_nico(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_inherit_prop_anim_height(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_inherit_prop_anim_height_id(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_init_from_marker_file(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_init_from_nico_file(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_init_mega_from_nico(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_initialise_inventory(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_interact_choose(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_interact_near_mega(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_interact_with_id(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_inventory_active(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_is_actor_relative(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_is_an_object_crouching(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_is_armed(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_is_carrying(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_is_crouching(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_is_current_camera(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_is_current_location(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_is_holding(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_is_id_the_player(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_is_mega_near_mega(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_is_mega_within_area(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_is_object_adjacent(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_is_object_dead(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_is_object_interact_object(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_is_object_on_our_floor(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_is_object_on_screen(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_is_object_on_this_floor(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_is_object_registered_for_event(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_is_player_running(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_is_player_standing_still(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_is_player_striking(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_is_player_walking(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_is_registered_for_event(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_is_there_interact_object(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_issue_speech_request(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_item_held(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_kill_conversations(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_kill_me(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_kill_object(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_laser_route(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_lib_lift_chord_and_chi(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_lift2_process(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_lift_process_list(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_line_of_sight_now(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_line_of_sight_suspend(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_line_of_sight_unsuspend(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_load_players_gun(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_lock_y(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_make_remora_beep(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_mega_generic_interact(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_mega_interacts(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_mega_never_in_shadow(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_mega_use_lift(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_message(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_message_var(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_near(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_near_list(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_new_apply_bullet(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_new_script(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_no_logic(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_object_near_nico(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_object_rerun_logic_context(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_on_screen(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_panless_teleport_to_nico(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_pass_flag_to_engine(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_pause(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_play_common_vag_music(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_play_common_xa_music(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_play_custom_anim(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_play_generic_anim(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_play_mission_vag_music(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_play_mission_xa_music(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_play_movie(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_play_sfx(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_play_sfx_offset(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_play_sfx_offset_time(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_play_sfx_special(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_play_sfx_time(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_play_sfx_xyz(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_play_sting(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_player(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_PLEASE_REUSE_THIS_SLOT_2(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_PLEASE_REUSE_THIS_SLOT_3(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_pop_coords(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_pop_player_status(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_post_event(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_post_future_event(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_post_named_event_to_object(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_post_named_event_to_object_id(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_post_repeating_event(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_post_third_party_speech(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_preload_actor_file(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_preload_animation(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_preload_basics(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_preload_custom_mega_anim(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_preload_mesh(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_preload_palette(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_preload_sting(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_preload_texture(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_prime_custom_anim(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_prime_player_history(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_prop_animate(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_prop_crouch_interact(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_prop_near_a_mega(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_prop_set_to_first_frame(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_prop_set_to_last_frame(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_push_coords(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_push_player_status(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_quick_restart(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_radial_interact(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_random(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_record_player_interaction(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_register_chi(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_register_for_auto_interaction(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_register_for_event(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_register_for_line_of_sight(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_register_ladder(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_register_object_for_event(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_register_object_for_line_of_sight(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_register_platform_coords(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_register_stairway(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_add_floor_range(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_add_icon(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_blank_line(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_check_email_id(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_choose(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_clear_screen(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_default_logic(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_emp_flash(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_fix_motion_scan_xz(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_get_mode(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_is_active(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_is_email_waiting(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_main_heading(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_mark_email_read(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_mega_says(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_menu_return(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_menu_return_on_icon(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_new_menu(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_new_menu_on_icon(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_option_text(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_paragraph_text(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_picture(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_progress_bar(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_remove_icon(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_reset_floor_ranges(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_reset_icon_list(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_script_activate(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_script_deactivate(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_send_email(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_set_current_zoom(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_set_map_knowledge_level(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_set_max_zoom(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_set_min_zoom(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_set_mode(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_sub_heading(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_update_player(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_wait_on_icon(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remora_warning_text(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remove_icon_from_icon_list(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_remove_inventory_item(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_request_speech(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_reset_icon_list(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_reset_player(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_restart_gamescript(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_restart_object(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_reverse_custom_anim(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_reverse_generic_anim(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_rig_test(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_room_route(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_route_to_custom_prop_interact(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_route_to_generic_prop_interact(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_route_to_marker(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_route_to_near_mega(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_route_to_nico(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_send_chi_to_named_object(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_send_chi_to_this_object(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_anim_speed(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_as_player(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_cad_lock_status(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_camera_hold(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_custom(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_custom_auto_door(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_custom_button_operated_door(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_custom_simple_animator(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_default_footstep_sfx(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_dynamic_light(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_evil(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_feet_to_pan(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_floor_footstep_sfx(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_footstep_weight(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_half_character_width(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_ids_lvar_value(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_interact_distance(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_interact_look_height(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_interacting(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_manual_interact_object(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_mega_field_of_view(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_mega_height(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_mega_off_camera_hold(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_mega_slice_hold(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_mega_wait_for_player(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_mesh(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_neck_bone(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_neck_vector(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_object_sight_height(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_object_sight_range(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_object_type(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_object_visible(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_objects_lvar_value(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_override_pose(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_palette(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_pan(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_player_can_interact(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_player_cannot_interact(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_player_has_weapon(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_player_pose(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_pose(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_sfx(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_shade_percentage(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_shoot_overide(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_sleep(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_special_footstep(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_strike_overide(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_texture(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_to_dead(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_to_exlusive_coords(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_to_first_frame_custom_anim(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_to_first_frame_generic_anim(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_to_floor(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_to_last_frame_custom_anim(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_to_last_frame_generic_anim(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_visible(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_voice_over_colour(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_voxel_image_path(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_watch(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_weapon(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_set_xyz(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_shadow(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_shadows_off(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_shadows_on(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_sharp_route(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_sharp_route_to_near_mega(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_shut_down_event_processing(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_shut_down_object(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_shutdown_inventory(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_simple_chi(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_simple_look(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_snap_face_object(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_snap_to_ladder_bottom(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_snap_to_ladder_top(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_snap_to_nico_y(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_sony_door_interact(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_sound_fast_face(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_sound_get_x(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_sound_get_z(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_sound_heard_something(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_sound_heard_this(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_sound_link_floors(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_sound_new_entry(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_sound_remove_entry(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_sound_route_to_near(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_sound_set_hearing_sensitivity(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_sound_simulate(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_sound_suspend(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_sound_unsuspend(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_speak(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_spectre_route_to_mega(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_speech_colour(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_start_chi_following(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_start_conveyor(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_start_player_interaction(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_stop_chi_following(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_stop_conveyor(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_stop_sfx(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_stop_sting(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_suspend_events(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_switch_off_the_really_neat_and_special_script_debugging_facility(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_switch_on_the_really_neat_and_special_script_debugging_facility(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_switch_to_manual_camera(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_swordfight(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_sync_with_mega(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_teleport(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_teleport_to_nico(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_teleport_to_nico_y(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_teleport_y_to_id(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_teleport_z(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_test(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_test_prop_anim(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_three_sixty_interact(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_tiny_route(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_trace(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_unlock_y(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_unregister_for_auto_interaction(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_unregister_for_event(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_unregister_for_line_of_sight(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_unregister_object_for_event(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_unregister_object_for_line_of_sight(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_unsuspend_events(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_use_ammo_clips(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_use_medipacks(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_wait_for_button(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_wait_for_chi(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_wandering_custom_prop_interact(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fn_wandering_generic_prop_interact(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
Force_context_check(uint32 id) (defined in ICB::_game_session)ICB::_game_sessioninline
Format_remora_text(const char *pcText, int32 nLineSpacing, int32 nCharSpacing, uint32 nMaxWidth) (defined in ICB::_game_session)ICB::_game_session
Free_object(const char *name) (defined in ICB::_game_session)ICB::_game_session
fx_generic_fade(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
fx_narrow_screen(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
Get_motion() (defined in ICB::_game_session)ICB::_game_session
GetCamera() (defined in ICB::_game_session)ICB::_game_sessioninline
GetSelectedMegaId() (defined in ICB::_game_session)ICB::_game_session
GetSelectedMegaRGB(uint8 &r, uint8 &g, uint8 &b) (defined in ICB::_game_session)ICB::_game_session
GetSelectedPropId() (defined in ICB::_game_session)ICB::_game_session
GetSelectedPropRGB(uint8 &r, uint8 &g, uint8 &b) (defined in ICB::_game_session)ICB::_game_session
Hard_start_single_anim(__mega_set_names next_anim) (defined in ICB::_game_session)ICB::_game_session
health_time (defined in ICB::_game_session)ICB::_game_session
hist_pin_x (defined in ICB::_game_session)ICB::_game_session
hist_pin_y (defined in ICB::_game_session)ICB::_game_session
hist_pin_z (defined in ICB::_game_session)ICB::_game_session
history (defined in ICB::_game_session)ICB::_game_session
Idle_manager() (defined in ICB::_game_session)ICB::_game_session
init_asyncs (defined in ICB::_game_session)ICB::_game_session
Init_objects() (defined in ICB::_game_session)ICB::_game_session
Initialise_set(const char *name, const char *cluster_name) (defined in ICB::_game_session)ICB::_game_session
Is_route_required(PXreal startx, PXreal startz, PXreal destx, PXreal destz) (defined in ICB::_game_session)ICB::_game_session
Is_router_busy() (defined in ICB::_game_session)ICB::_game_session
is_there_a_chi (defined in ICB::_game_session)ICB::_game_session
IsPropSelected(const char *propName) (defined in ICB::_game_session)ICB::_game_session
Kill_remora_text() (defined in ICB::_game_session)ICB::_game_session
lifts (defined in ICB::_game_session)ICB::_game_session
List_session_mega_objects() (defined in ICB::_game_session)ICB::_game_session
local_count_down (defined in ICB::_game_session)ICB::_game_session
local_history (defined in ICB::_game_session)ICB::_game_session
local_history_count (defined in ICB::_game_session)ICB::_game_session
logic_structs (defined in ICB::_game_session)ICB::_game_session
los_time (defined in ICB::_game_session)ICB::_game_session
made_adjust (defined in ICB::_game_session)ICB::_game_session
Make_floor_coordinate(PXreal *x, PXreal *z) (defined in ICB::_game_session)ICB::_game_session
manual_camera (defined in ICB::_game_session)ICB::_game_session
manual_camera_name (defined in ICB::_game_session)ICB::_game_session
markers (defined in ICB::_game_session)ICB::_game_session
menu_number (defined in ICB::_game_session)ICB::_game_session
Need_to_turn_to_face_object(uint32 id) (defined in ICB::_game_session)ICB::_game_session
next_local (defined in ICB::_game_session)ICB::_game_session
no_click_zone (defined in ICB::_game_session)ICB::_game_session
normalAngle (defined in ICB::_game_session)ICB::_game_session
Normalise_anim_pc() (defined in ICB::_game_session)ICB::_game_session
num_cameras (defined in ICB::_game_session)ICB::_game_session
num_lifts (defined in ICB::_game_session)ICB::_game_session
num_megas (defined in ICB::_game_session)ICB::_game_session
num_stairs (defined in ICB::_game_session)ICB::_game_session
num_vox_images (defined in ICB::_game_session)ICB::_game_session
Object_visible_to_camera(uint32 id) (defined in ICB::_game_session)ICB::_game_session
objects (defined in ICB::_game_session)ICB::_game_session
One_logic_cycle() (defined in ICB::_game_session)ICB::_game_session
permission_to_fire (defined in ICB::_game_session)ICB::_game_session
Play_anim() (defined in ICB::_game_session)ICB::_game_session
Play_anim_with_no_movement() (defined in ICB::_game_session)ICB::_game_session
Play_reverse_anim() (defined in ICB::_game_session)ICB::_game_session
player (defined in ICB::_game_session)ICB::_game_session
player_stat_use (defined in ICB::_game_session)ICB::_game_session
player_stat_was (defined in ICB::_game_session)ICB::_game_session
Pre_initialise_objects() (defined in ICB::_game_session)ICB::_game_session
pre_interact_floor (defined in ICB::_game_session)ICB::_game_session
Pre_logic_event_check() (defined in ICB::_game_session)ICB::_game_session
Prepare_camera_floors() (defined in ICB::_game_session)ICB::_game_session
Prepare_megas_abarriers(uint32 slice_number, uint32 parent_number) (defined in ICB::_game_session)ICB::_game_session
Prepare_megas_route_barriers(bool8 player) (defined in ICB::_game_session)ICB::_game_session
prev_save_state (defined in ICB::_game_session)ICB::_game_session
Process_chi() (defined in ICB::_game_session)ICB::_game_session
Process_conveyors() (defined in ICB::_game_session)ICB::_game_session
Process_guard_alert(__alert alert_type) (defined in ICB::_game_session)ICB::_game_session
Process_player_floor_status() (defined in ICB::_game_session)ICB::_game_session
Process_route() (defined in ICB::_game_session)ICB::_game_session
Process_wa_list() (defined in ICB::_game_session)ICB::_game_session
prop_anims (defined in ICB::_game_session)ICB::_game_session
prop_interact_dist (defined in ICB::_game_session)ICB::_game_session
prop_state_table (defined in ICB::_game_session)ICB::_game_session
Rebuild_working_buffers() (defined in ICB::_game_session)ICB::_game_session
Register_stair_or_ladder(const char *target, bool8 top, uint32 length, bool8 stair, uint32 stepcms) (defined in ICB::_game_session)ICB::_game_session
remora_font (defined in ICB::_game_session)ICB::_game_session
remora_font_hash (defined in ICB::_game_session)ICB::_game_session
Render_3d_nicos() (defined in ICB::_game_session)ICB::_game_session
Render_speech(text_sprite *bloc) (defined in ICB::_game_session)ICB::_game_session
Reset_all_objects() (defined in ICB::_game_session)ICB::_game_session
Reset_camera_director() (defined in ICB::_game_session)ICB::_game_session
Reset_cur_megas_custom_type() (defined in ICB::_game_session)ICB::_game_session
Reset_guard_alert() (defined in ICB::_game_session)ICB::_game_session
Reset_route_manager() (defined in ICB::_game_session)ICB::_game_session
Restart_player() (defined in ICB::_game_session)ICB::_game_session
Return_objects_conversation_uid(uint32 id) (defined in ICB::_game_session)ICB::_game_sessioninline
Reverse_frame_and_motion(__mega_set_names anim_type, bool8 player, uint8 nFrames) (defined in ICB::_game_session)ICB::_game_session
Rig_test_mode() (defined in ICB::_game_session)ICB::_game_session
Route_async_ready(bool8 run, bool8 turn) (defined in ICB::_game_session)ICB::_game_session
Route_to_near_mega_core(const char *name, int32 run, int32 initial_turn, uint32 dist, int32 walk_to_run, int32 &result) (defined in ICB::_game_session)ICB::_game_session
router_busy (defined in ICB::_game_session)ICB::_game_session
Script_cycle() (defined in ICB::_game_session)ICB::_game_session
Script_version_check() (defined in ICB::_game_session)ICB::_game_session
scripts (defined in ICB::_game_session)ICB::_game_session
selected_mega_id (defined in ICB::_game_session)ICB::_game_session
selected_prop_id (defined in ICB::_game_session)ICB::_game_session
Service_generic_async() (defined in ICB::_game_session)ICB::_game_session
Service_speech() (defined in ICB::_game_session)ICB::_game_session
session_barriers (defined in ICB::_game_session)ICB::_game_session
set (defined in ICB::_game_session)ICB::_game_session
Set_can_save(bool8 stat) (defined in ICB::_game_session)ICB::_game_sessioninline
Set_chi_permission() (defined in ICB::_game_session)ICB::_game_session
Set_init_voxel_floors() (defined in ICB::_game_session)ICB::_game_session
Set_motion(__motion motion) (defined in ICB::_game_session)ICB::_game_session
Set_object_status(uint32 id, _object_status val) (defined in ICB::_game_session)ICB::_game_sessioninline
Set_objects_conversation_uid(uint32 id, uint32 uid) (defined in ICB::_game_session)ICB::_game_sessioninline
Set_pose(__weapon weapon) (defined in ICB::_game_session)ICB::_game_session
Set_prop_state(char *name, uint32 value) (defined in ICB::_game_session)ICB::_game_session
Set_router_busy() (defined in ICB::_game_session)ICB::_game_session
Set_script(const char *script_name) (defined in ICB::_game_session)ICB::_game_session
Set_state_of_stair_or_ladder(uint32 nIndex, bool8 bState) (defined in ICB::_game_session)ICB::_game_session
SetOK() (defined in ICB::_game_session)ICB::_game_sessioninline
SetReset() (defined in ICB::_game_session)ICB::_game_sessioninline
Setup_prop_sleep_states() (defined in ICB::_game_session)ICB::_game_session
Setup_route(int32 &result, int32 corex, int32 corez, int32 runs, __rtype type, int32 end_on_stand) (defined in ICB::_game_session)ICB::_game_session
Show_lit_unlit_diagnostics() (defined in ICB::_game_session)ICB::_game_session
Shut_down_id(uint32 id) (defined in ICB::_game_session)ICB::_game_session
Shut_down_object() (defined in ICB::_game_session)ICB::_game_session
Shut_down_object(const char *ascii) (defined in ICB::_game_session)ICB::_game_session
Signal_to_guards() (defined in ICB::_game_session)ICB::_game_session
Signal_to_other_guards() (defined in ICB::_game_session)ICB::_game_session
Snap_to_ladder(_stair *lad, uint32 dist) (defined in ICB::_game_session)ICB::_game_session
socket_force_new_logic(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
socket_id (defined in ICB::_game_session)ICB::_game_session
socket_object (defined in ICB::_game_session)ICB::_game_session
Soft_start_single_anim(__mega_set_names next_anim) (defined in ICB::_game_session)ICB::_game_session
Soft_start_with_double_link(__mega_set_names link_one, __mega_set_names link_two, __mega_set_names next_anim) (defined in ICB::_game_session)ICB::_game_session
Soft_start_with_single_link(__mega_set_names link_anim, __mega_set_names next_anim) (defined in ICB::_game_session)ICB::_game_session
Soften_up_anim_file(__mega_set_names link, int32 diff) (defined in ICB::_game_session)ICB::_game_session
speak_add_chooser_icon(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
speak_add_special_chooser_icon(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
speak_allocate_music(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
speak_chosen(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
speak_close_menu(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
speak_end_conversation(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
speak_end_menu(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
speak_end_music(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
speak_menu_choices_remain(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
speak_menu_still_active(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
speak_new_menu(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
speak_object_face_object(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
speak_play_custom_anim(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
speak_play_generic_anim(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
speak_play_music(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
speak_preload_custom_anim(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
speak_preload_music(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
speak_reverse_custom_anim(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
speak_set_custom(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
speak_set_dynamic_light(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
speak_set_neck_vector(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
speak_simple_look(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
speak_stop_music(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
speak_user_chooser(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
speak_wait_for_everyone(int32 &, int32 *) (defined in ICB::_game_session)ICB::_game_session
spectre_hist (defined in ICB::_game_session)ICB::_game_session
speech_conv_name (defined in ICB::_game_session)ICB::_game_session
speech_face_object(uint32 tar_id) (defined in ICB::_game_session)ICB::_game_session
speech_font_one (defined in ICB::_game_session)ICB::_game_session
speech_font_one_hash (defined in ICB::_game_session)ICB::_game_session
speech_info (defined in ICB::_game_session)ICB::_game_session
Stage_draw() (defined in ICB::_game_session)ICB::_game_session
Stage_draw_poly() (defined in ICB::_game_session)ICB::_game_session
stairs (defined in ICB::_game_session)ICB::_game_session
Start_generic_ascii_anim(const char *ascii_name) (defined in ICB::_game_session)ICB::_game_session
Start_new_router_game_cycle() (defined in ICB::_game_session)ICB::_game_session
sync_set (defined in ICB::_game_session)ICB::_game_session
text (defined in ICB::_game_session)ICB::_game_session
text_bloc (defined in ICB::_game_session)ICB::_game_session
text_speech_bloc (defined in ICB::_game_session)ICB::_game_session
total_convs (defined in ICB::_game_session)ICB::_game_session
total_objects (defined in ICB::_game_session)ICB::_game_session
total_was (defined in ICB::_game_session)ICB::_game_session
troute (defined in ICB::_game_session)ICB::_game_session
UpdateMegaFX() (defined in ICB::_game_session)ICB::_game_session
UpdateOnOffCamera() (defined in ICB::_game_session)ICB::_game_session
Validate_prop_anim(const char *anim_name) (defined in ICB::_game_session)ICB::_game_session
wa_camera (defined in ICB::_game_session)ICB::_game_session
wa_list (defined in ICB::_game_session)ICB::_game_session
wa_number (defined in ICB::_game_session)ICB::_game_session
wa_pin_x (defined in ICB::_game_session)ICB::_game_session
wa_pin_y (defined in ICB::_game_session)ICB::_game_session
wa_pin_z (defined in ICB::_game_session)ICB::_game_session
wa_tied_to_exit_pin (defined in ICB::_game_session)ICB::_game_session
wa_tied_to_pin (defined in ICB::_game_session)ICB::_game_session
walk_areas (defined in ICB::_game_session)ICB::_game_session