ScummVM API documentation
ICB::_game_session Class Reference

Public Member Functions

void ___init (const char *mission, const char *new_session_name)
 
void ___destruct ()
 
void Pre_initialise_objects ()
 
void Init_objects ()
 
void One_logic_cycle ()
 
void Script_cycle ()
 
void Pre_logic_event_check ()
 
const char * Fetch_session_name ()
 
const char * Fetch_h_session_name ()
 
const char * Fetch_session_h_name ()
 
const char * Fetch_session_cluster ()
 
uint32 Fetch_session_cluster_hash ()
 
void Initialise_set (const char *name, const char *cluster_name)
 
void UpdateOnOffCamera ()
 
PXcameraGetCamera ()
 
int32 SetOK ()
 
void SetReset ()
 
void Stage_draw ()
 
void Stage_draw_poly ()
 
void Display_mega_times ()
 
void UpdateMegaFX ()
 
void Rebuild_working_buffers ()
 
void Render_3d_nicos ()
 
void Show_lit_unlit_diagnostics ()
 
int32 GetSelectedPropId ()
 
void GetSelectedPropRGB (uint8 &r, uint8 &g, uint8 &b)
 
bool8 IsPropSelected (const char *propName)
 
int32 GetSelectedMegaId ()
 
void GetSelectedMegaRGB (uint8 &r, uint8 &g, uint8 &b)
 
uint32 Fetch_number_of_props ()
 
uint32 Fetch_number_of_objects ()
 
_logicFetch_object_struct (uint32 id)
 
uint32 Fetch_cur_id ()
 
uint32 Fetch_script_var ()
 
_object_status Fetch_object_status (uint32 id)
 
void Set_object_status (uint32 id, _object_status val)
 
const char * Fetch_object_name (uint32 id)
 
void Force_context_check (uint32 id)
 
uint32 Fetch_named_objects_id (const char *name) const
 
uint32 Fetch_object_integer_variable (const char *pcName, const char *pcVar) const
 
uint32 Validate_prop_anim (const char *anim_name)
 
uint32 Fetch_prop_state (char *prop_name)
 
void Set_prop_state (char *name, uint32 value)
 
void Script_version_check ()
 
bool8 Rig_test_mode ()
 
void Custom_simple_animator ()
 
void Custom_button_operated_door ()
 
void Custom_auto_door ()
 
void Reset_all_objects ()
 
void Process_player_floor_status ()
 
void Restart_player ()
 
bool8 Engine_start_interaction (const char *script, uint32 id)
 
void Setup_prop_sleep_states ()
 
void Awaken_doors ()
 
void Set_can_save (bool8 stat)
 
bool8 Can_save ()
 
mcodeFunctionReturnCodes fn_test (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_create_mega (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_prop_animate (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_voxel_image_path (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_xyz (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_pan (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_to_floor (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_init_from_nico_file (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_init_from_marker_file (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_shut_down_object (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_context_chosen_logic (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_pause (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_face_coord (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_face_object (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_play_generic_anim (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_play_custom_anim (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_start_player_interaction (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_custom_prop_interact (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_generic_prop_interact (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_player_can_interact (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_player_cannot_interact (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_register_for_event (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_unregister_for_event (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_post_event (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_call_socket (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_register_object_for_event (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_unregister_object_for_event (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_register_for_line_of_sight (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_unregister_for_line_of_sight (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_register_object_for_line_of_sight (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_unregister_object_for_line_of_sight (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_post_future_event (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_post_repeating_event (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_prop_set_to_first_frame (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_prop_set_to_last_frame (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_can_see (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_can_object_see (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_prop_near_a_mega (int32 &, int32 *)
 
mcodeFunctionReturnCodes socket_force_new_logic (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_weapon (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_request_speech (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_add_talker (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_issue_speech_request (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_confirm_requests (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_converse (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_anon_speech_invite (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_mega_field_of_view (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_apply_bullet (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_add_inventory_item (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remove_inventory_item (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_initialise_inventory (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_is_carrying (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_reset_player (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_speak (int32 &, int32 *)
 
mcodeFunctionReturnCodes speak_object_face_object (int32 &, int32 *)
 
mcodeFunctionReturnCodes speak_play_generic_anim (int32 &, int32 *)
 
mcodeFunctionReturnCodes speak_wait_for_everyone (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_get_weapon (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_rig_test (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_item_held (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_is_holding (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_drop (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_to_last_frame_generic_anim (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_play_common_xa_music (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_pass_flag_to_engine (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_init_mega_from_nico (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_is_active (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_easy_play_generic_anim (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_teleport (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_get_pan_from_nico (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_teleport_to_nico (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_are_we_on_this_floor (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_is_object_on_our_floor (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_is_object_on_screen (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_is_object_dead (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_custom (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_message (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_message_var (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_get_state_flag (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_clear_all_events (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_check_event_waiting (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_get_last_event_sender_id (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_near (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_easy_play_custom_anim (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_snap_face_object (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_teleport_z (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_on_screen (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_hold_if_off_screen (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_mega_interacts (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_restart_object (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_object_near_nico (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_get_mode (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_set_mode (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_teleport_y_to_id (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_call_socket_id (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_lift_process_list (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_add_object_name_to_list (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_add_object_id_to_list (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_post_named_event_to_object (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_route_to_nico (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_hold_while_list_near_nico (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_watch (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_get_persons_weapon (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_kill_me (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_kill_object (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_to_first_frame_custom_anim (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_to_last_frame_custom_anim (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_shut_down_event_processing (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_player (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_three_sixty_interact (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_route_to_marker (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_play_mission_xa_music (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_play_common_vag_music (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_play_mission_vag_music (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_near_list (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_get_list_result (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_event_check_last_sender (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_add_icon_to_icon_list (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remove_icon_from_icon_list (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_is_email_waiting (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_destroy_icon_list (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_send_email (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_menu_return (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_picture (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_clear_screen (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_new_apply_bullet (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_new_script (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_random (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_change_session (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_changed_sessions (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_set_current_zoom (int32 &, int32 *)
 
mcodeFunctionReturnCodes speak_add_chooser_icon (int32 &, int32 *)
 
mcodeFunctionReturnCodes speak_user_chooser (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_is_there_interact_object (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_get_interact_object_id (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_is_object_interact_object (int32 &, int32 *)
 
mcodeFunctionReturnCodes speak_chosen (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_add_icon (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_remove_icon (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_reset_icon_list (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_choose (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_simple_chi (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_chi (int32 &, int32 *)
 
mcodeFunctionReturnCodes speak_menu_still_active (int32 &, int32 *)
 
mcodeFunctionReturnCodes speak_menu_choices_remain (int32 &, int32 *)
 
mcodeFunctionReturnCodes speak_close_menu (int32 &, int32 *)
 
mcodeFunctionReturnCodes speak_new_menu (int32 &, int32 *)
 
mcodeFunctionReturnCodes speak_end_conversation (int32 &, int32 *)
 
mcodeFunctionReturnCodes speak_end_menu (int32 &, int32 *)
 
mcodeFunctionReturnCodes speak_add_special_chooser_icon (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_floor_and_floor_camera_linked (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_is_object_adjacent (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_is_object_on_this_floor (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_get_objects_lvar_value (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_mega_generic_interact (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_objects_lvar_value (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_is_registered_for_event (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_is_object_registered_for_event (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_object_sight_range (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_object_sight_height (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_switch_on_the_really_neat_and_special_script_debugging_facility (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_switch_off_the_really_neat_and_special_script_debugging_facility (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_sound_heard_this (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_can_see_in_dark (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_mega_never_in_shadow (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_new_menu_on_icon (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_new_menu (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_no_logic (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_gosub (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_custom_simple_animator (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_tiny_route (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_sharp_route (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_custom_button_operated_door (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_test_prop_anim (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_lift2_process (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_post_named_event_to_object_id (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_custom_auto_door (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_switch_to_manual_camera (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_cancel_manual_camera (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_carrying_how_many (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_preload_custom_mega_anim (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_wait_on_icon (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_reverse_generic_anim (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_register_for_auto_interaction (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_sound_set_hearing_sensitivity (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_suspend_events (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_unsuspend_events (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_sound_heard_something (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_prime_player_history (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_start_chi_following (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_inherit_prop_anim_height (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_record_player_interaction (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_mega_use_lift (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_snap_to_nico_y (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_inherit_prop_anim_height_id (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_route_to_custom_prop_interact (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_route_to_generic_prop_interact (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_fetch_chi_mode (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_lib_lift_chord_and_chi (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_interacting (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_clear_interacting (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_emp_flash (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_mark_email_read (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_do_not_disturb (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_check_email_id (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_set_map_knowledge_level (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_fix_motion_scan_xz (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_update_player (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_script_activate (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_script_deactivate (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_line_of_sight_suspend (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_line_of_sight_unsuspend (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_check_for_nico (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_sony_door_interact (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_apply_anim_y (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_default_logic (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_line_of_sight_now (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_play_sfx (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_stop_sfx (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_to_first_frame_generic_anim (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_easy_play_generic_anim_with_pan (int32 &, int32 *)
 
mcodeFunctionReturnCodes speak_play_custom_anim (int32 &, int32 *)
 
mcodeFunctionReturnCodes speak_set_custom (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_check_for_chi (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_wait_for_chi (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_send_chi_to_this_object (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_ids_lvar_value (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_teleport_to_nico_y (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_is_id_the_player (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_to_exlusive_coords (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_chi_wait_for_player_to_move (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_evil (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_menu_return_on_icon (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_mega_says (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_changed_via_this_shaft (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_get_objects_x (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_get_objects_y (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_get_objects_z (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_cad_lock_status (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_are_we_on_screen (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_reset_icon_list (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_get_speech_status (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_interact_choose (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_is_mega_within_area (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_get_cad_state_flag (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_end_mission (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_set_max_zoom (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_set_min_zoom (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_route_to_near_mega (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_stop_chi_following (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_pose (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_is_crouching (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_is_armed (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_push_player_status (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_pop_player_status (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_post_third_party_speech (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_fast_face_object (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_paragraph_text (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_main_heading (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_sub_heading (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_option_text (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_warning_text (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_object_rerun_logic_context (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_interact_near_mega (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_am_i_player (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_shoot_overide (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_strike_overide (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_start_conveyor (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_stop_conveyor (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_interact_with_id (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_face_nicos_pan (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_unregister_for_auto_interaction (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_register_chi (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_add_y (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_register_stairway (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_play_sfx_xyz (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_reverse_custom_anim (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_trace (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_PLEASE_REUSE_THIS_SLOT_2 (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_PLEASE_REUSE_THIS_SLOT_3 (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_player_has_weapon (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_align_with_floor (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_sound_new_entry (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_sound_remove_entry (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_sound_simulate (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_object_type (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_register_ladder (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_play_movie (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_is_an_object_crouching (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_play_sfx_offset (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_play_sfx_time (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_add_medipacks (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_use_medipacks (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_add_ammo_clips (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_use_ammo_clips (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_load_players_gun (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_flash_health (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_sound_get_x (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_sound_get_z (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_player_pose (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_kill_conversations (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_is_player_running (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_is_player_walking (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_anim_speed (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_push_coords (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_pop_coords (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_fast_face_coord (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_sound_fast_face (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_add_floor_range (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_reset_floor_ranges (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_send_chi_to_named_object (int32 &, int32 *)
 
mcodeFunctionReturnCodes fx_narrow_screen (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_sound_route_to_near (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_sound_suspend (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_sound_unsuspend (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_wandering_custom_prop_interact (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_wandering_generic_prop_interact (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_texture (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_palette (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_restart_gamescript (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_quick_restart (int32 &, int32 *)
 
mcodeFunctionReturnCodes fx_generic_fade (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_speech_colour (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_is_current_camera (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_is_mega_near_mega (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_easy_play_custom_anim_with_pan (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_make_remora_beep (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_shadows_on (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_shadows_off (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_neck_bone (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_neck_vector (int32 &, int32 *)
 
mcodeFunctionReturnCodes speak_set_neck_vector (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_simple_look (int32 &, int32 *)
 
mcodeFunctionReturnCodes speak_simple_look (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_panless_teleport_to_nico (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_can_mega_see_dead_megas (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_breath (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_dynamic_light (int32 &, int32 *)
 
mcodeFunctionReturnCodes speak_set_dynamic_light (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_sharp_route_to_near_mega (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_spectre_route_to_mega (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_shade_percentage (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_can_hear_players_feet (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_is_player_striking (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_has_mega_our_height (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_chi_heard_gunshot (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_prime_custom_anim (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_preload_basics (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_play_sfx_special (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_default_footstep_sfx (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_floor_footstep_sfx (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_footstep_weight (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_special_footstep (int32 &, int32 *)
 
mcodeFunctionReturnCodes speak_reverse_custom_anim (int32 &, int32 *)
 
mcodeFunctionReturnCodes speak_preload_custom_anim (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_register_platform_coords (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_progress_bar (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_play_sfx_offset_time (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_activate_stair_or_ladder (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_deactivate_stair_or_ladder (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_half_character_width (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_interact_look_height (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_swordfight (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_visible (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_object_visible (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_calibrate_chi (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_to_dead (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_sound_link_floors (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_remora_blank_line (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_voice_over_colour (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_default_voice_over_colour (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_camera_hold (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_mega_wait_for_player (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_mega_off_camera_hold (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_mega_slice_hold (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_mesh (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_sync_with_mega (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_laser_route (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_prop_crouch_interact (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_preload_sting (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_play_sting (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_stop_sting (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_sleep (int32 &, int32 *)
 
mcodeFunctionReturnCodes speak_allocate_music (int32 &, int32 *)
 
mcodeFunctionReturnCodes speak_preload_music (int32 &, int32 *)
 
mcodeFunctionReturnCodes speak_play_music (int32 &, int32 *)
 
mcodeFunctionReturnCodes speak_stop_music (int32 &, int32 *)
 
mcodeFunctionReturnCodes speak_end_music (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_sfx (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_wait_for_button (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_as_player (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_lock_y (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_unlock_y (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_is_current_location (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_flip_pan (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_snap_to_ladder_bottom (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_snap_to_ladder_top (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_manual_interact_object (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_cancel_manual_interact_object (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_feet_to_pan (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_room_route (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_hard_load_generic_anim (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_hard_load_custom_anim (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_face_camera (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_interact_distance (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_display_objects_lvar (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_activate_sparkle (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_deactivate_sparkle (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_is_player_standing_still (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_override_pose (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_cancel_override_pose (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_preload_actor_file (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_preload_mesh (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_preload_texture (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_preload_palette (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_preload_animation (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_inventory_active (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_radial_interact (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_shutdown_inventory (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_hard_load_mesh (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_set_mega_height (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_shadow (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_is_actor_relative (int32 &, int32 *)
 
mcodeFunctionReturnCodes fn_can_save (int32 &, int32 *)
 
void Set_script (const char *script_name)
 
void Context_check (uint32 script_name)
 
void Shut_down_object ()
 
void Shut_down_object (const char *ascii)
 
bool8 Console_shut_down_object (const char *name)
 
void Console_shut_down_all_objects ()
 
void Console_shut_down_all_mega_objects ()
 
bool8 Free_object (const char *name)
 
void Shut_down_id (uint32 id)
 
void Set_objects_conversation_uid (uint32 id, uint32 uid)
 
uint32 Return_objects_conversation_uid (uint32 id)
 
void List_session_mega_objects ()
 
bool8 Call_socket (uint32 id, const char *script, int32 *retval)
 
void Create_initial_route (__rtype type)
 
bool8 Process_route ()
 
void Reset_route_manager ()
 
uint32 Animate_points (_route_description *route)
 
void Calc_dist_and_pan (PXreal x, PXreal z, _route_description *route)
 
void Calc_dist_and_target_pan (PXreal x, PXreal z, _route_description *route)
 
bool8 Calc_target_pan (PXreal x, PXreal z, PXreal x2, PXreal z2)
 
bool8 Calc_target_pan_no_bones (PXreal x, PXreal z, PXreal x2, PXreal z2)
 
void Animate_turn_to_pan (__mega_set_names anim_type, uint32 speedup)
 
void Advance_auto_pan ()
 
bool8 Is_route_required (PXreal startx, PXreal startz, PXreal destx, PXreal destz)
 
bool8 Setup_route (int32 &result, int32 corex, int32 corez, int32 runs, __rtype type, int32 end_on_stand)
 
_route_descriptionFetch_route_desc (uint32 id)
 
mcodeFunctionReturnCodes Route_to_near_mega_core (const char *name, int32 run, int32 initial_turn, uint32 dist, int32 walk_to_run, int32 &result)
 
void Start_new_router_game_cycle ()
 
void Set_router_busy ()
 
bool8 Is_router_busy ()
 
void Service_speech ()
 
void End_conversation (uint32 uid)
 
void Exit_speech (uint32 id)
 
void Render_speech (text_sprite *bloc)
 
void Format_remora_text (const char *pcText, int32 nLineSpacing, int32 nCharSpacing, uint32 nMaxWidth)
 
void Create_remora_text (uint32 x, uint32 y, const char *ascii, int32 margin, _pin_position pin_pos, int32 lineSpacing, int32 charSpacing, uint32 maxWidth, bool8 analysisAlreadyDone=FALSE8, int32 stopAtLine=-1)
 
void Kill_remora_text ()
 
uint32 Fetch_no_barriers ()
 
uint32 Fetch_no_megas_barriers ()
 
uint32 Fetch_no_megas_nudge_barriers ()
 
uint32 Fetch_megas_barrier_number (uint32 barrier)
 
uint32 Fetch_megas_nudge_barrier_number (uint32 barrier)
 
uint32 External_fetch_no_megas_barriers (uint32 id)
 
uint32 External_fetch_no_megas_nudge_barriers (uint32 id)
 
uint32 External_fetch_no_megas_anim_barriers (uint32 id)
 
uint32 External_fetch_megas_barrier (uint32 id, uint32 barrier)
 
uint32 External_fetch_megas_nudge_barrier (uint32 id, uint32 barrier)
 
__barrier_result Check_barrier_bump_and_bounce (PXreal newx, PXreal newy, PXreal newz, PXreal oldx, PXreal oldy, PXreal oldz, bool8 player)
 
__barrier_result Check_this_barrier (RouteBarrier *bar, PXreal newx, PXreal newz, PXreal oldx, PXreal oldz, PXreal bar_close, int32 *ignore)
 
void Prepare_megas_route_barriers (bool8 player)
 
void Prepare_megas_abarriers (uint32 slice_number, uint32 parent_number)
 
void Fetch_mega_barriers_for_player ()
 
bool8 Advance_frame_and_motion (__mega_set_names anim_type, bool8 player, uint8 nFrames)
 
__barrier_result Core_advance (__mega_set_names anim_type, bool8 player, uint8 nFrames)
 
bool8 Easy_frame_and_motion (__mega_set_names anim_type, bool8 player, uint8 nFrames)
 
bool8 Easy_frame_motion_and_pan (__mega_set_names anim_type, bool8 player)
 
bool8 Reverse_frame_and_motion (__mega_set_names anim_type, bool8 player, uint8 nFrames)
 
__barrier_result Core_reverse (__mega_set_names anim_type, bool8 player, uint8 nFrames)
 
void Normalise_anim_pc ()
 
void Soft_start_with_single_link (__mega_set_names link_anim, __mega_set_names next_anim)
 
void Soft_start_with_double_link (__mega_set_names link_one, __mega_set_names link_two, __mega_set_names next_anim)
 
void Soft_start_single_anim (__mega_set_names next_anim)
 
int32 Soften_up_anim_file (__mega_set_names link, int32 diff)
 
void Hard_start_single_anim (__mega_set_names next_anim)
 
bool8 Play_anim ()
 
bool8 Play_reverse_anim ()
 
bool8 Play_anim_with_no_movement ()
 
bool8 fast_face_object (uint32 id, uint32 speed)
 
bool8 Need_to_turn_to_face_object (uint32 id)
 
bool8 fast_face_rnd (uint32 speed)
 
bool8 Find_interact_marker_in_anim (__mega_set_names anim, PXreal *xoff, PXreal *zoff)
 
bool8 Compute_target_interaction_coordinate (__mega_set_names anim, PXreal *destx, PXreal *destz)
 
void Set_pose (__weapon weapon)
 
void Set_motion (__motion motion)
 
__motion Get_motion ()
 
void Change_pose_in_current_anim_set ()
 
bool8 Start_generic_ascii_anim (const char *ascii_name)
 
__mega_set_names Fetch_generic_anim_from_ascii (const char *ascii_name)
 
bool8 Fetch_cur_megas_armed_status ()
 
__weapon Fetch_cur_megas_pose ()
 
bool8 Fetch_custom ()
 
void Reset_cur_megas_custom_type ()
 
const char * Fetch_cur_megas_custom_text ()
 
uint32 Fetch_last_frame (__mega_set_names anim)
 
bool8 speech_face_object (uint32 tar_id)
 
mcodeFunctionReturnCodes Core_prop_interact (int32 &result, int32 *params, bool8 custom, bool8 coord_correction)
 
uint32 Fetch_number_of_megas () const
 
uint32 Fetch_voxel_object_id (uint32 i) const
 
void Snap_to_ladder (_stair *lad, uint32 dist)
 
void Set_init_voxel_floors ()
 
void Idle_manager ()
 
void Build_camera_table ()
 
void Camera_director ()
 
void Reset_camera_director ()
 
bool8 Object_visible_to_camera (uint32 id)
 
bool8 Process_wa_list ()
 
void Prepare_camera_floors ()
 
bool8 chi_interacts (int32 id, const char *script_name)
 
__chi_think_mode fn_fetch_chi_mode ()
 
bool8 Make_floor_coordinate (PXreal *x, PXreal *z)
 
bool8 Find_a_chi_target ()
 
void Chi_leaves_fight_mode ()
 
void Set_chi_permission ()
 
bool8 Process_chi ()
 
PXreal Cord_dist ()
 
void Process_conveyors ()
 
void Draw_health_bar ()
 
void Process_guard_alert (__alert alert_type)
 
void Reset_guard_alert ()
 
void Signal_to_guards ()
 
void Signal_to_other_guards ()
 
void Service_generic_async ()
 
bool8 Route_async_ready (bool8 run, bool8 turn)
 
void Async_helper ()
 
uint32 Register_stair_or_ladder (const char *target, bool8 top, uint32 length, bool8 stair, uint32 stepcms)
 
void Set_state_of_stair_or_ladder (uint32 nIndex, bool8 bState)
 

Public Attributes

bool8 can_save
 
bool8 prev_save_state
 
uint32 socket_id
 
CGamesocket_object
 
_prim_route_builder troute
 
bool8 router_busy
 
char speech_conv_name [ENGINE_STRING_LEN]
 
__conversation speech_info [1]
 
uint32 total_convs
 
uint32 conv_focus
 
uint32 conv
 
text_spritetext_bloc
 
text_spritetext_speech_bloc
 
uint32 menu_number
 
uint32 no_click_zone
 
int32 selected_prop_id
 
int32 selected_mega_id
 
PXfloat adjusted_pan
 
bool8 made_adjust
 
PXfloat normalAngle
 
uint32 cur_camera_number
 
uint32 anchor_floor
 
uint32 wa_number
 
PXreal wa_pin_x
 
PXreal wa_pin_y
 
PXreal wa_pin_z
 
char manual_camera_name [ENGINE_STRING_LEN]
 
uint32 num_cameras
 
char * camera_name_list [64]
 
char * camera_cluster_list [64]
 
uint32 floor_to_camera_index [MAX_floors]
 
_floor_cam_list cam_floor_list [MAX_floors]
 
_history history [10]
 
uint32 cur_history
 
uint32 chi_history
 
uint32 pre_interact_floor
 
__chi_think_mode chi_think_mode
 
__chi_do_mode chi_do_mode
 
uint32 chi_id
 
uint32 chi_next_move
 
_local_history local_history [3]
 
uint32 local_history_count
 
uint32 next_local
 
uint32 local_count_down
 
PXreal hist_pin_x
 
PXreal hist_pin_y
 
PXreal hist_pin_z
 
uint32 chi_target_id
 
bool8 chi_has_target
 
uint8 fight_pause
 
bool8 permission_to_fire
 
PXreal chi_catch_up_dist
 
PXreal chi_lost_dist
 
_local_history spectre_hist [MAX_floors]
 
_conveyor conveyors [10]
 
_lift_platform lifts [10]
 
uint8 num_lifts
 
uint32 health_time
 
bool8 alert_list [24]
 
_player_stat player_stat_was
 
_player_stat player_stat_use
 
bool8 init_asyncs
 
uint32 cur_sync_set
 
bool8 caching
 
_vox_image sync_set [4]
 
int32 async_counter
 
int32 async_off
 
uint32 num_stairs
 
_stair stairs [32]
 
uint32 prop_state_table [MAX_props]
 
_set set
 
_floor_worldfloor_def
 
_barrier_handlersession_barriers
 
LinkedDataFileobjects
 
uint32 total_objects
 
_logiclogic_structs [MAX_props]
 
uint32 num_megas
 
uint32 num_vox_images
 
LinkedDataFilescripts
 
_player player
 
PXreal prop_interact_dist
 
_marker markers
 
LinkedDataFilefeatures
 
LinkedDataFiletext
 
uint8 auto_interact_list [20]
 
char speech_font_one [ENGINE_STRING_LEN]
 
char remora_font [ENGINE_STRING_LEN]
 
uint32 speech_font_one_hash
 
uint32 remora_font_hash
 
LinkedDataFileprop_anims
 
uint32 los_time
 
uint32 total_was
 
LinkedDataFilewalk_areas
 
const __aWalkAreawa_list [32]
 
bool8 manual_camera
 
bool8 camera_lock
 
bool8 wa_camera
 
bool8 wa_tied_to_pin
 
bool8 wa_tied_to_exit_pin
 
bool8 is_there_a_chi
 
bool8 first_session_cycle
 

The documentation for this class was generated from the following file: