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int16 | levelNumber |
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int16 | slotIndex [10] |
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int16 | levelComplete |
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int16 | wallStates [25][4] |
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int16 | scoobyCell |
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int16 | scoobySavedCell |
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int16 | leftNeighbor |
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int16 | rightNeighbor |
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int16 | upNeighbor |
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int16 | downNeighbor |
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int16 | activeLevel |
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int16 | scoobyX |
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int16 | scoobyY |
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int16 | velocityX |
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int16 | velocityY |
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int16 | targetVelocityX |
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int16 | targetVelocityY |
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int16 | transitionTarget |
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int16 | currentAnim |
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int16 | direction |
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int16 | spriteFrameCount |
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byte * | frameData [6] |
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The documentation for this struct was generated from the following file: