_buffer (defined in Wintermute::BaseDynamicBuffer) | Wintermute::BaseDynamicBuffer | |
_editorProps (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_editorPropsIter (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_game (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_initialized (defined in Wintermute::BaseDynamicBuffer) | Wintermute::BaseDynamicBuffer | |
_persistable (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_size (defined in Wintermute::BaseDynamicBuffer) | Wintermute::BaseDynamicBuffer | |
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inline |
BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
BaseClass(BaseGame *gameOwner) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
BaseDynamicBuffer(BaseGame *inGame, uint32 initSize=1000, uint32 growBy=1000) (defined in Wintermute::BaseDynamicBuffer) | Wintermute::BaseDynamicBuffer | |
cleanup() (defined in Wintermute::BaseDynamicBuffer) | Wintermute::BaseDynamicBuffer | |
getBytes(byte *buffer, uint32 size) (defined in Wintermute::BaseDynamicBuffer) | Wintermute::BaseDynamicBuffer | |
getClassName() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
getDWORD() (defined in Wintermute::BaseDynamicBuffer) | Wintermute::BaseDynamicBuffer | |
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
getSize() (defined in Wintermute::BaseDynamicBuffer) | Wintermute::BaseDynamicBuffer | |
getString() (defined in Wintermute::BaseDynamicBuffer) | Wintermute::BaseDynamicBuffer | |
init(uint32 initSize=0) (defined in Wintermute::BaseDynamicBuffer) | Wintermute::BaseDynamicBuffer | |
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
putBytes(const byte *buffer, uint32 size) (defined in Wintermute::BaseDynamicBuffer) | Wintermute::BaseDynamicBuffer | |
putDWORD(uint32 val) (defined in Wintermute::BaseDynamicBuffer) | Wintermute::BaseDynamicBuffer | |
putString(const char *val) (defined in Wintermute::BaseDynamicBuffer) | Wintermute::BaseDynamicBuffer | |
putText(const char *fmt,...) (defined in Wintermute::BaseDynamicBuffer) | Wintermute::BaseDynamicBuffer | |
putTextIndent(int indent, const char *fmt,...) (defined in Wintermute::BaseDynamicBuffer) | Wintermute::BaseDynamicBuffer | |
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
~BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
~BaseDynamicBuffer() (defined in Wintermute::BaseDynamicBuffer) | Wintermute::BaseDynamicBuffer | virtual |