BaseDynamicBuffer(BaseGame *inGame, uint32 initSize=1000, uint32 growBy=1000) (defined in Wintermute::BaseDynamicBuffer) | Wintermute::BaseDynamicBuffer | |
cleanup() (defined in Wintermute::BaseDynamicBuffer) | Wintermute::BaseDynamicBuffer | |
getBytes(byte *buffer, uint32 size) (defined in Wintermute::BaseDynamicBuffer) | Wintermute::BaseDynamicBuffer | |
getDWORD() (defined in Wintermute::BaseDynamicBuffer) | Wintermute::BaseDynamicBuffer | |
getSize() const (defined in Wintermute::BaseDynamicBuffer) | Wintermute::BaseDynamicBuffer | |
getString() (defined in Wintermute::BaseDynamicBuffer) | Wintermute::BaseDynamicBuffer | |
init(uint32 initSize=0) (defined in Wintermute::BaseDynamicBuffer) | Wintermute::BaseDynamicBuffer | |
putBytes(const byte *buffer, uint32 size) (defined in Wintermute::BaseDynamicBuffer) | Wintermute::BaseDynamicBuffer | |
putDWORD(uint32 val) (defined in Wintermute::BaseDynamicBuffer) | Wintermute::BaseDynamicBuffer | |
putString(const char *val) (defined in Wintermute::BaseDynamicBuffer) | Wintermute::BaseDynamicBuffer | |
putText(const char *fmt,...) (defined in Wintermute::BaseDynamicBuffer) | Wintermute::BaseDynamicBuffer | |
putTextIndent(int indent, const char *fmt,...) (defined in Wintermute::BaseDynamicBuffer) | Wintermute::BaseDynamicBuffer | |
~BaseDynamicBuffer() (defined in Wintermute::BaseDynamicBuffer) | Wintermute::BaseDynamicBuffer | virtual |