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void | putText (const char *fmt,...) |
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void | putTextIndent (int indent, const char *fmt,...) |
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uint32 | getDWORD () |
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void | putDWORD (uint32 val) |
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char * | getString () |
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void | putString (const char *val) |
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bool | getBytes (byte *buffer, uint32 size) |
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bool | putBytes (const byte *buffer, uint32 size) |
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uint32 | getSize () |
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bool | init (uint32 initSize=0) |
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void | cleanup () |
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| BaseDynamicBuffer (BaseGame *inGame, uint32 initSize=1000, uint32 growBy=1000) |
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bool | setEditorProp (const Common::String &propName, const Common::String &propValue) |
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Common::String | getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String()) |
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| BaseClass (TDynamicConstructor, TDynamicConstructor) |
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bool | parseEditorProperty (char *buffer, bool complete=true) |
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virtual bool | saveAsText (BaseDynamicBuffer *buffer, int indent=0) |
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| BaseClass (BaseGame *gameOwner) |
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virtual const char * | getClassName () |
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virtual bool | persist (BasePersistenceManager *persistMgr) |
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The documentation for this class was generated from the following file: