ScummVM API documentation
Wintermute::BaseDynamicBuffer Class Reference
Inheritance diagram for Wintermute::BaseDynamicBuffer:
Wintermute::BaseClass

Public Member Functions

void putText (const char *fmt,...)
 
void putTextIndent (int indent, const char *fmt,...)
 
uint32 getDWORD ()
 
void putDWORD (uint32 val)
 
char * getString ()
 
void putString (const char *val)
 
bool getBytes (byte *buffer, uint32 size)
 
bool putBytes (const byte *buffer, uint32 size)
 
uint32 getSize ()
 
bool init (uint32 initSize=0)
 
void cleanup ()
 
 BaseDynamicBuffer (BaseGame *inGame, uint32 initSize=1000, uint32 growBy=1000)
 
- Public Member Functions inherited from Wintermute::BaseClass
bool setEditorProp (const Common::String &propName, const Common::String &propValue)
 
Common::String getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String())
 
 BaseClass (TDynamicConstructor, TDynamicConstructor)
 
bool parseEditorProperty (char *buffer, bool complete=true)
 
virtual bool saveAsText (BaseDynamicBuffer *buffer, int indent=0)
 
 BaseClass (BaseGame *gameOwner)
 
virtual const char * getClassName ()
 
virtual bool persist (BasePersistenceManager *persistMgr)
 

Public Attributes

bool _initialized
 
uint32 _size
 
byte * _buffer
 
- Public Attributes inherited from Wintermute::BaseClass
bool _persistable
 
BaseGame_game
 
Common::HashMap< Common::String, Common::String_editorProps
 
Common::HashMap< Common::String, Common::String >::iterator _editorPropsIter
 

The documentation for this class was generated from the following file: