ScummVM API documentation
map_tile.h
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21 
22 #ifndef ULTIMA4_MAP_MAP_TILE_H
23 #define ULTIMA4_MAP_MAP_TILE_H
24 
25 #include "ultima/ultima4/core/types.h"
26 #include "ultima/ultima4/map/tile.h"
27 
28 namespace Ultima {
29 namespace Ultima4 {
30 
34 class MapTile {
35 public:
36  MapTile() : _id(0), _frame(0), _freezeAnimation(false) {
37  }
38  MapTile(const TileId &i, byte f = 0) : _id(i), _frame(f), _freezeAnimation(false) {
39  }
40 
41  TileId getId() const {
42  return _id;
43  }
44  byte getFrame() const {
45  return _frame;
46  }
47  bool getFreezeAnimation() const {
48  return _freezeAnimation;
49  }
50 
51  bool operator==(const MapTile &m) const {
52  return _id == m._id;
53  }
54  bool operator==(const TileId &i) const {
55  return _id == i;
56  }
57  bool operator!=(const MapTile &m) const {
58  return _id != m._id;
59  }
60  bool operator!=(const TileId &i) const {
61  return _id != i;
62  }
63  bool operator<(const MapTile &m) const {
64  return _id < m._id; // for Std::less
65  }
66 
70  Direction getDirection() const;
71  bool setDirection(Direction d);
72 
73  const Tile *getTileType() const;
74 
75  // Properties
76  TileId _id;
77  byte _frame;
78  bool _freezeAnimation;
79 };
80 
81 } // End of namespace Ultima4
82 } // End of namespace Ultima
83 
84 #endif
Definition: detection.h:27
Direction getDirection() const
Definition: map_tile.h:34
Definition: tile.h:65