ScummVM API documentation
Ultima::Ultima4::MapTile Class Reference

#include <map_tile.h>

Public Member Functions

 MapTile (const TileId &i, byte f=0)
 
TileId getId () const
 
byte getFrame () const
 
bool getFreezeAnimation () const
 
bool operator== (const MapTile &m) const
 
bool operator== (const TileId &i) const
 
bool operator!= (const MapTile &m) const
 
bool operator!= (const TileId &i) const
 
bool operator< (const MapTile &m) const
 
Direction getDirection () const
 
bool setDirection (Direction d)
 
const TilegetTileType () const
 

Public Attributes

TileId _id
 
byte _frame
 
bool _freezeAnimation
 

Detailed Description

A MapTile is a specific instance of a Tile.

Member Function Documentation

◆ getDirection()

Direction Ultima::Ultima4::MapTile::getDirection ( ) const

MapTile Class Implementation


The documentation for this class was generated from the following file: