#include <map_tile.h>
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| MapTile (const TileId &i, byte f=0) |
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TileId | getId () const |
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byte | getFrame () const |
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bool | getFreezeAnimation () const |
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bool | operator== (const MapTile &m) const |
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bool | operator== (const TileId &i) const |
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bool | operator!= (const MapTile &m) const |
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bool | operator!= (const TileId &i) const |
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bool | operator< (const MapTile &m) const |
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Direction | getDirection () const |
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bool | setDirection (Direction d) |
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const Tile * | getTileType () const |
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TileId | _id |
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byte | _frame |
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bool | _freezeAnimation |
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A MapTile is a specific instance of a Tile.
◆ getDirection()
Direction Ultima::Ultima4::MapTile::getDirection |
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The documentation for this class was generated from the following file: