ScummVM API documentation
animations.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TWINE_SCENE_ANIMATIONS_H
23#define TWINE_SCENE_ANIMATIONS_H
24
25#include "common/scummsys.h"
26#include "twine/parser/anim.h"
27
28namespace TwinE {
29
30struct AnimTimerDataStruct;
31class BodyData;
32class TwinEEngine;
33
35private:
36 TwinEEngine *_engine;
37 int16 patchInterAngle(int32 deltaTime, int32 keyFrameLength, int16 newAngle1, int16 lastAngle1) const;
38 int16 patchInterStep(int32 deltaTime, int32 keyFrameLength, int16 newPos, int16 lastPos) const;
39
46 bool setInterDepObjet(int32 keyframeIdx, const AnimData &animData, AnimTimerDataStruct *animTimerDataPtr);
47
48 void copyKeyFrameToState(const KeyFrame *keyframe, BodyData &bodyData, int32 numBones) const;
49 void copyStateToKeyFrame(KeyFrame *keyframe, const BodyData &bodyData) const;
50
51 bool doSetInterAnimObjet(int32 keyframeIdx, const AnimData &animData, BodyData &bodyData, AnimTimerDataStruct *animTimerDataPt, bool global);
52
53 int _animKeyframeBufIdx = 0;
54 KeyFrame _animKeyframeBuf[32];
55
57 int16 _animMasterRot = 0;
59 int16 _animStepBeta = 0;
60 int16 _animStepAlpha = 0;
61 int16 _animStepGamma = 0;
62
64 IVec3 _animStep;
65
66public:
67 Animations(TwinEEngine *engine);
68
70 AnimationTypes _currentActorAnimExtraPtr = AnimationTypes::kAnimNone;
71
79 void setAnimObjet(int32 keyframeIdx, const AnimData &animData, BodyData &bodyData, AnimTimerDataStruct *animTimerDataPtr);
80
88 bool setInterAnimObjet(int32 keyframeIdx, const AnimData &animData, BodyData &bodyData, AnimTimerDataStruct *animTimerDataPtr) {
89 return doSetInterAnimObjet(keyframeIdx, animData, bodyData, animTimerDataPtr, true);
90 }
91
92 bool setInterAnimObjet2(int32 keyframeIdx, const AnimData &animData, BodyData &bodyData, AnimTimerDataStruct *animTimerDataPtr) {
93 return doSetInterAnimObjet(keyframeIdx, animData, bodyData, animTimerDataPtr, false);
94 }
95
101 int32 searchAnim(AnimationTypes animIdx, int32 actorIdx = OWN_ACTOR_SCENE_INDEX);
102
108 void stockInterAnim(const BodyData &bodyData, AnimTimerDataStruct *animTimerDataPtr);
109
117 bool initAnim(AnimationTypes newAnim, AnimType animType, AnimationTypes animExtra, int32 actorIdx); // InitAnim
118
123 void processAnimActions(int32 actorIdx);
124
129 void doAnim(int32 actorIdx);
130};
131
132} // namespace TwinE
133#endif
Definition: anim.h:58
Definition: animations.h:34
int32 searchAnim(AnimationTypes animIdx, int32 actorIdx=OWN_ACTOR_SCENE_INDEX)
AnimationTypes _currentActorAnimExtraPtr
Definition: animations.h:70
void setAnimObjet(int32 keyframeIdx, const AnimData &animData, BodyData &bodyData, AnimTimerDataStruct *animTimerDataPtr)
void processAnimActions(int32 actorIdx)
void stockInterAnim(const BodyData &bodyData, AnimTimerDataStruct *animTimerDataPtr)
bool setInterAnimObjet(int32 keyframeIdx, const AnimData &animData, BodyData &bodyData, AnimTimerDataStruct *animTimerDataPtr)
Definition: animations.h:88
void doAnim(int32 actorIdx)
bool initAnim(AnimationTypes newAnim, AnimType animType, AnimationTypes animExtra, int32 actorIdx)
Definition: body.h:41
Definition: twine.h:207
Definition: body.h:36
Definition: shared.h:127
Definition: anim.h:46