ScummVM API documentation
room508.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef M4_RIDDLE_ROOMS_SECTION5_ROOM508_H
23#define M4_RIDDLE_ROOMS_SECTION5_ROOM508_H
24
25#include "m4/riddle/rooms/room.h"
26
27namespace M4 {
28namespace Riddle {
29namespace Rooms {
30
31class Room508 : public Room {
32private:
33 int _val1 = 0;
34 int _val2 = 0;
35 int _ripReturnsToStander = 0;
36 int _chainBreaking = 0;
37 int _lightAppearing = 0;
38 int _ripPutsShovel = 0;
39 int _ripTryTurnDome = 0;
40 int _ripSketching = 0;
41 int _flick = 0;
42 machine *_ripley = nullptr;
43 machine *_ripStartTurnDome = nullptr;
44 machine *_chainSprite = nullptr;
45 machine *_domeAfterTurn = nullptr;
46 machine *_skull = nullptr;
47 machine *_shovel = nullptr;
48 machine *_statue = nullptr;
49 machine *_light = nullptr;
50 machine *_chain = nullptr;
51 machine *_x = nullptr;
52 machine *_spect = nullptr;
53public:
54 Room508() : Room() {}
55 ~Room508() override {}
56
57 void init() override;
58 void daemon() override;
59 void pre_parser() override;
60 void parser() override;
61};
62
63} // namespace Rooms
64} // namespace Riddle
65} // namespace M4
66
67#endif
Definition: room508.h:31
Definition: room.h:39
Definition: database.h:28
Definition: ws_machine.h:156