ScummVM API documentation
MapMarkerMenu.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 #ifndef CRAB_MAPMARKERMENU_H
32 #define CRAB_MAPMARKERMENU_H
33 
34 #include "crab/ui/menu.h"
35 #include "crab/ui/StateButton.h"
36 
37 namespace Crab {
38 
39 namespace pyrodactyl {
40 namespace ui {
42  // The reference map marker
43  StateButton _ref;
44 
45  // The menu containing all the map markers
46  Menu<StateButton> _menu;
47 
48  // The offset at which every map marker is drawn (used to compensate for icon design width)
49  struct {
50  Vector2i _marker, _player;
51  } _offset;
52 
53  // The button for the player's current position
54  Button _player;
55 
56 public:
57  MapMarkerMenu() {}
58  ~MapMarkerMenu() {}
59 
60  void addButton(const Common::String &name, const int &x, const int &y) {
61  StateButton b;
62  b.init(_ref, x, y);
63  b._tooltip._text = name;
64  _menu._element.push_back(b);
65  }
66 
67  void clear() {
68  _menu._element.clear();
69  }
70 
71  void assignPaths() {
72  _menu.assignPaths();
73  }
74 
75  void selectDest(const Common::String &name) {
76  for (auto &i : _menu._element)
77  i.state(i._tooltip._text == name);
78  }
79 
80  void erase(const Common::String &name) {
81  for (auto i = _menu._element.begin(); i != _menu._element.end(); ++i) {
82  if (i->_tooltip._text == name) {
83  _menu._element.erase(i);
84  assignPaths();
85  break;
86  }
87  }
88  }
89 
90  void load(rapidxml::xml_node<char> *node);
91 
92  void draw(const Element &pos, const Vector2i &player_pos, const Rect &camera);
93 
94  void handleEvents(const Element &pos, const Vector2i &playerPos, const Rect &camera, const Common::Event &event);
95 
96  void internalEvents(const Element &pos, const Vector2i &playerPos, const Rect &camera, Rect bounds);
97 
98  void setUI();
99 };
100 } // End of namespace ui
101 } // End of namespace pyrodactyl
102 
103 } // End of namespace Crab
104 
105 #endif // CRAB_MAPMARKERMENU_H
Definition: StateButton.h:66
Definition: str.h:59
Definition: Rectangle.h:42
Definition: menu.h:47
Definition: element.h:42
Definition: events.h:199
Definition: moveeffect.h:37
Definition: MapMarkerMenu.h:41
Definition: button.h:86