ScummVM API documentation
portrait_u6.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NUVIE_PORTRAIT_PORTRAIT_U6_H
23 #define NUVIE_PORTRAIT_PORTRAIT_U6_H
24 
25 #include "ultima/nuvie/portraits/portrait.h"
26 #include "ultima/nuvie/files/u6_lib_n.h"
27 
28 namespace Ultima {
29 namespace Nuvie {
30 
31 class Configuration;
32 class Actor;
33 class NuvieIO;
34 
35 class PortraitU6 : public Portrait {
36  U6Lib_n portrait_a;
37  U6Lib_n portrait_b;
38  U6Lib_n portrait_z;
39 
40 public:
41 
42  PortraitU6(const Configuration *cfg) : Portrait(cfg) {};
43  ~PortraitU6() override {};
44 
45  bool init() override;
46  bool load(NuvieIO *objlist) override;
47  unsigned char *get_portrait_data(Actor *actor) override;
48 
49 private:
50 
51  uint8 get_portrait_num(Actor *actor) const override;
52 
53 };
54 
55 } // End of namespace Nuvie
56 } // End of namespace Ultima
57 
58 #endif
Definition: actor.h:178
Definition: portrait.h:40
Definition: configuration.h:61
Definition: portrait_u6.h:35
Definition: detection.h:27
Definition: u6_lib_n.h:46
Definition: nuvie_io.h:32