ScummVM API documentation
EntityLoader_Object.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_ENTITY_LOADER_OBJECT_H
29#define HPL_ENTITY_LOADER_OBJECT_H
30
31#include "hpl1/engine/graphics/GraphicsTypes.h"
32#include "hpl1/engine/math/MathTypes.h"
33#include "hpl1/engine/system/SystemTypes.h"
34
35#include "hpl1/engine/resources/Resources.h"
36
37class TiXmlElement;
38
39namespace hpl {
40
41class iPhysicsBody;
42class iPhysicsJoint;
43class iPhysicsWorld;
44class cMesh;
45class cMeshEntity;
46class cParticleSystem3D;
47class cBillboard;
48class cBeam;
49class cSoundEntity;
50class iLight3D;
51
53public:
54 cEntityLoader_Object(const tString &asName) : iEntity3DLoader(asName) {}
55 virtual ~cEntityLoader_Object() {}
56
57 iEntity3D *Load(const tString &asName, TiXmlElement *apRootElem, const cMatrixf &a_mtxTransform,
58 cWorld3D *apWorld, const tString &asFileName, bool abLoadReferences);
59
60protected:
61 virtual void BeforeLoad(TiXmlElement *apRootElem, const cMatrixf &a_mtxTransform, cWorld3D *apWorld){};
62 virtual void AfterLoad(TiXmlElement *apRootElem, const cMatrixf &a_mtxTransform, cWorld3D *apWorld){};
63
64 void SetBodyProperties(iPhysicsBody *apBody, TiXmlElement *apPhysicsElem);
65 void SetJointProperties(iPhysicsJoint *apJoint, TiXmlElement *apJointElem, cWorld3D *apWorld);
66
67 void LoadController(iPhysicsJoint *apJoint, iPhysicsWorld *apPhysicsWorld, TiXmlElement *apElem);
68
69 eAnimationEventType GetAnimationEventType(const char *apString);
70
71 tString msSubType;
72 tString msName;
73
74 tString msFileName;
75
78
80 Common::Array<cParticleSystem3D *> mvParticleSystems;
81 Common::Array<cBillboard *> mvBillboards;
83 Common::Array<cSoundEntity *> mvSoundEntities;
84
85 cMeshEntity *mpEntity;
86 cMesh *mpMesh;
87};
88
89} // namespace hpl
90
91#endif // HPL_ENTITY_LOADER_OBJECT_H
Definition: str.h:59
Definition: tinyxml.h:864
Definition: EntityLoader_Object.h:52
Definition: MeshEntity.h:96
Definition: Mesh.h:215
Definition: World3D.h:179
Definition: Entity3D.h:81
Definition: Resources.h:114
Definition: PhysicsBody.h:117
Definition: PhysicsJoint.h:135
Definition: PhysicsWorld.h:115