ScummVM API documentation
surface.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
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8  * it under the terms of the GNU General Public License as published by
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef DRACI_SURFACE_H
23 #define DRACI_SURFACE_H
24 
25 #include "common/list.h"
26 #include "common/rect.h"
27 #include "graphics/surface.h"
28 
29 namespace Draci {
30 
31 class Surface : public Graphics::Surface {
32 
33 public:
34  Surface(int width, int height);
35  ~Surface();
36 
37  void markDirtyRect(Common::Rect r);
38  const Common::List<Common::Rect> *getDirtyRects() const { return &_dirtyRects; }
39  void clearDirtyRects() { _dirtyRects.clear(); }
40  void markDirty();
41  void markClean();
42  bool needsFullUpdate() const { return _fullUpdate; }
43  uint getTransparentColor() const { return _transparentColor; }
44  void setTransparentColor(uint color) { _transparentColor = color; }
45  void fill(uint color);
46  uint putAboveY(int y, int height) const;
47  uint centerOnX(int x, int width) const;
48  Common::Rect getDimensions() const { return Common::Rect(w, h); }
49 
50 private:
54  uint _transparentColor;
55 
59  bool _fullUpdate;
60 
61  Common::List<Common::Rect> _dirtyRects;
62 
63 };
64 
65 } // End of namespace Draci
66 
67 #endif // DRACI_SURFACE_H
Definition: surface.h:67
int16 h
Definition: surface.h:76
Definition: rect.h:144
Surface()
Definition: surface.h:100
Definition: surface.h:31
void clear()
Definition: list.h:206
Definition: animation.h:30
int16 w
Definition: surface.h:71