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fire_type.h
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21 
22 #ifndef ULTIMA8_WORLD_FIRETYPE_H
23 #define ULTIMA8_WORLD_FIRETYPE_H
24 
25 namespace Ultima {
26 namespace Ultima8 {
27 
28 class Item;
29 struct Point3;
30 
34 class FireType {
35 public:
36  constexpr FireType(uint16 typeNo, uint16 minDamage, uint16 maxDamage, uint8 range,
37  uint8 numShots, uint16 shieldCost, uint8 shieldMask, bool accurate,
38  uint16 cellsPerRound, uint16 roundDuration, bool nearSprite) :
39  _typeNo(typeNo), _minDamage(minDamage), _maxDamage(maxDamage),
40  _range(range), _numShots(numShots), _shieldCost(shieldCost),
41  _shieldMask(shieldMask), _accurate(accurate),
42  _cellsPerRound(cellsPerRound), _roundDuration(roundDuration),
43  _nearSprite(nearSprite) {}
44 
45  uint16 getTypeNo() const {
46  return _typeNo;
47  }
48 
49  uint16 getMinDamage() const {
50  return _minDamage;
51  }
52 
53  uint16 getMaxDamage() const {
54  return _maxDamage;
55  }
56 
57  uint8 getRange() const {
58  return _range;
59  }
60 
61  uint8 getNumShots() const {
62  return _numShots;
63  }
64 
65  uint16 getShieldCost() const {
66  return _shieldCost;
67  }
68 
69  uint8 getShieldMask() const {
70  return _shieldMask;
71  }
72 
73  bool getAccurate() const {
74  return _accurate;
75  }
76 
77  uint16 getCellsPerRound() const {
78  return _cellsPerRound;
79  }
80 
81  uint16 getRoundDuration() const {
82  return _roundDuration;
83  }
84 
85  bool getNearSprite() const {
86  return _nearSprite;
87  }
88 
89  uint16 getRandomDamage() const;
90 
91  void applySplashDamageAround(const Point3 &pt, int damage, int rangediv,
92  const Item *exclude, const Item *src) const;
93 
94  void makeBulletSplashShapeAndPlaySound(int32 x, int32 y, int32 z) const;
95 
96 private:
97  uint16 _typeNo;
98  uint16 _minDamage;
99  uint16 _maxDamage;
100  uint8 _range;
101  uint8 _numShots;
102  uint16 _shieldCost;
103  uint8 _shieldMask;
104  bool _accurate;
105  uint16 _cellsPerRound;
106  uint16 _roundDuration;
107  bool _nearSprite;
108 };
109 
110 }
111 }
112 
113 #endif
Definition: item.h:42
Definition: point3.h:28
Definition: detection.h:27
Definition: fire_type.h:34