ScummVM API documentation
menu_controller.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef ULTIMA4_CONTROLLERS_MENU_CONTROLLER_H
23 #define ULTIMA4_CONTROLLERS_MENU_CONTROLLER_H
24 
25 #include "ultima/ultima4/controllers/controller.h"
26 
27 namespace Ultima {
28 namespace Ultima4 {
29 
30 class Menu;
31 class TextView;
32 
37 class MenuController : public WaitableController<void *> {
38 public:
39  MenuController(Menu *menu, TextView *view);
40 
44  void setActive() override;
45 
49  void keybinder(KeybindingAction action) override;
50 
54  bool keyPressed(int key) override;
55 
59  bool mousePressed(const Common::Point &mousePos) override;
60 protected:
61  Menu *_menu;
62  TextView *_view;
63 };
64 
65 } // End of namespace Ultima4
66 } // End of namespace Ultima
67 
68 #endif
bool keyPressed(int key) override
Definition: menu_controller.h:37
Definition: textview.h:41
Definition: detection.h:27
Definition: menu.h:72
bool mousePressed(const Common::Point &mousePos) override
Definition: rect.h:45
Definition: controller.h:118
void keybinder(KeybindingAction action) override