31 #include "hpl1/engine/game/Updateable.h" 45 void Init(
cResources *apResources,
bool abUseHardware,
bool abForceGeneric,
bool abUseEnvAudio,
int alMaxChannels,
46 int alStreamUpdateFreq,
bool abUseThreading,
bool abUseVoiceManagement,
47 int alMaxMonoSourceHint,
int alMaxStereoSourceHint,
48 int alStreamingBufferSize,
int alStreamingBufferCount,
bool abEnableLowLevelLog,
tString asDeviceName);
50 void Update(
float afTimeStep);
Definition: MusicHandler.h:78
Definition: Updateable.h:35
Definition: SoundHandler.h:122
Definition: Resources.h:160
Definition: LowLevelSound.h:45