ScummVM API documentation
Sound.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_SOUND_H
29#define HPL_SOUND_H
30
31#include "hpl1/engine/game/Updateable.h"
32
33namespace hpl {
34
35class iLowLevelSound;
36class cResources;
37class cSoundHandler;
38class cMusicHandler;
39
40class cSound : public iUpdateable {
41public:
42 cSound(iLowLevelSound *apLowLevelSound);
43 ~cSound();
44
45 void Init(cResources *apResources, bool abUseHardware, bool abForceGeneric, bool abUseEnvAudio, int alMaxChannels,
46 int alStreamUpdateFreq, bool abUseThreading, bool abUseVoiceManagement,
47 int alMaxMonoSourceHint, int alMaxStereoSourceHint,
48 int alStreamingBufferSize, int alStreamingBufferCount, bool abEnableLowLevelLog, tString asDeviceName);
49
50 void Update(float afTimeStep);
51
52 iLowLevelSound *GetLowLevel() { return mpLowLevelSound; }
53 cSoundHandler *GetSoundHandler() { return mpSoundHandler; }
54 cMusicHandler *GetMusicHandler() { return mpMusicHandler; }
55
56private:
57 iLowLevelSound *mpLowLevelSound;
58 cResources *mpResources;
59 cSoundHandler *mpSoundHandler;
60 cMusicHandler *mpMusicHandler;
61};
62
63} // namespace hpl
64#endif // HPL_SOUND_H
Definition: str.h:59
Definition: MusicHandler.h:78
Definition: Resources.h:160
Definition: SoundHandler.h:122
Definition: Sound.h:40
Definition: LowLevelSound.h:45
Definition: Updateable.h:35