ScummVM API documentation
Sound.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_SOUND_H
29 #define HPL_SOUND_H
30 
31 #include "hpl1/engine/game/Updateable.h"
32 
33 namespace hpl {
34 
35 class iLowLevelSound;
36 class cResources;
37 class cSoundHandler;
38 class cMusicHandler;
39 
40 class cSound : public iUpdateable {
41 public:
42  cSound(iLowLevelSound *apLowLevelSound);
43  ~cSound();
44 
45  void Init(cResources *apResources, bool abUseHardware, bool abForceGeneric, bool abUseEnvAudio, int alMaxChannels,
46  int alStreamUpdateFreq, bool abUseThreading, bool abUseVoiceManagement,
47  int alMaxMonoSourceHint, int alMaxStereoSourceHint,
48  int alStreamingBufferSize, int alStreamingBufferCount, bool abEnableLowLevelLog, tString asDeviceName);
49 
50  void Update(float afTimeStep);
51 
52  iLowLevelSound *GetLowLevel() { return mpLowLevelSound; }
53  cSoundHandler *GetSoundHandler() { return mpSoundHandler; }
54  cMusicHandler *GetMusicHandler() { return mpMusicHandler; }
55 
56 private:
57  iLowLevelSound *mpLowLevelSound;
58  cResources *mpResources;
59  cSoundHandler *mpSoundHandler;
60  cMusicHandler *mpMusicHandler;
61 };
62 
63 } // namespace hpl
64 #endif // HPL_SOUND_H
Definition: AI.h:36
Definition: str.h:59
Definition: MusicHandler.h:78
Definition: Sound.h:40
Definition: Updateable.h:35
Definition: SoundHandler.h:122
Definition: Resources.h:160
Definition: LowLevelSound.h:45