25 #include "common/ptr.h" 53 void initStaticANIObjects();
56 void drawContent(
int minPri,
int maxPri,
bool drawBG);
57 void updateScrolling();
58 void updateScrolling2();
60 void update(
int counterdiff);
72 void setPictureObjectsFlag4();
76 void preloadMovements(
GameVar *var);
80 int getPictureObjectIdAtPos(
int x,
int y);
82 void initObjectCursors(
const char *name);
88 static bool compareObjPriority(
const void *p1,
const void *p2);
Scene * _scene
Definition: scene.h:101
Definition: messages.h:108
Common::Array< StaticANIObject * > _staticANIObjectList1
Definition: scene.h:35
Definition: statics.h:172
Definition: anihandler.h:25
void addStaticANIObject(StaticANIObject *obj, bool addList2)