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bool | load (MfcArchive &file) override |
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void | initStaticANIObjects () |
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void | init () |
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void | draw () |
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void | drawContent (int minPri, int maxPri, bool drawBG) |
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void | updateScrolling () |
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void | updateScrolling2 () |
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void | update (int counterdiff) |
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StaticANIObject * | getAniMan () |
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StaticANIObject * | getStaticANIObject1ById (int obj, int a3) |
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StaticANIObject * | getStaticANIObject1ByName (const Common::String &name, int a3) |
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MessageQueue * | getMessageQueueById (int messageId) |
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MessageQueue * | getMessageQueueByName (const Common::String &name) |
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void | deleteStaticANIObject (StaticANIObject *obj) |
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void | addStaticANIObject (StaticANIObject *obj, bool addList2) |
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void | setPictureObjectsFlag4 () |
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PictureObject * | getPictureObjectById (int objId, int flags) |
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PictureObject * | getPictureObjectByName (const Common::String &name, int keyCode) |
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void | deletePictureObject (PictureObject *obj) |
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void | preloadMovements (GameVar *var) |
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StaticANIObject * | getStaticANIObjectAtPos (int x, int y) |
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PictureObject * | getPictureObjectAtPos (int x, int y) |
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int | getPictureObjectIdAtPos (int x, int y) |
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void | initObjectCursors (const char *name) |
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void | stopAllSounds () |
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void | addPictureObject (PictureObject *pct) |
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BigPicture * | getBigPicture (int x, int y) |
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virtual void | save (MfcArchive &out) |
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bool | loadFile (const Common::Path &fname) |
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◆ addStaticANIObject()
void NGI::Scene::addStaticANIObject |
( |
StaticANIObject * |
obj, |
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bool |
addList2 |
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) |
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takes ownership of the passed obj
◆ _staticANIObjectList1
The documentation for this class was generated from the following file: