ScummVM API documentation
sound.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef SOUND_H_
23 #define SOUND_H_
24 
25 #include "audio/audiostream.h"
26 #include "audio/mixer.h"
27 
28 #include "common/str.h"
29 
30 namespace Myst3 {
31 
32 class Myst3Engine;
33 
34 enum SoundType {
35  kAny,
36  kAmbient,
37  kCue,
38  kEffect,
39  kMusic
40 };
41 
42 enum SoundNextCommand {
43  kRandom,
44  kNext,
45  kRandomIfOtherStarting,
46  kNextIfOtherStarting
47 };
48 
49 class SoundChannel {
50 public:
52  virtual ~SoundChannel();
53 
54  void play(uint32 id, uint32 volume, uint16 heading, uint16 attenuation, bool loop, SoundType type);
55  void setVolume3D(uint32 volume, uint16 heading, uint16 attenuation);
56  void fade(uint32 targetVolume, int32 targetHeading, int32 targetAttenuation, uint32 fadeDelay);
57  void fadeOut(uint32 fadeDelay);
58  void update();
59  void stop();
60  void age(uint32 maxAge);
61  uint32 playedFrames();
62  uint32 adjustVolume(uint32 volume);
63 
64  uint32 _id;
65  bool _playing;
66  bool _stopWhenSilent;
67  bool _fading;
68  SoundType _type;
69  uint32 _age;
70  uint32 _ambientFadeOutDelay;
71 
72  uint _fadeLastTick;
73  int32 _fadeDuration; // In frames (@30 fps)
74  int32 _fadePosition;
75 
76  int32 _fadeSourceVolume;
77  int32 _fadeTargetVolume;
78  int32 _fadeSourceHeading;
79  int32 _fadeTargetHeading;
80  int32 _fadeSourceAttenuation;
81  int32 _fadeTargetAttenuation;
82 
83  bool _hasFadeArray;
84  uint32 _fadeArrayPosition;
85  uint32 _fadeDurations[4];
86  uint32 _fadeVolumes[4];
87 
88 private:
89  Myst3Engine *_vm;
90 
91  Common::String _name;
92 
93  uint32 _volume;
94  int32 _heading;
95  uint32 _headingAngle;
96 
97  Audio::AudioStream *_stream;
98  Audio::SoundHandle _handle;
99  Audio::Timestamp _length;
100 
101  Audio::RewindableAudioStream *makeAudioStream(const Common::String &name) const;
102  void updateFading();
103  Audio::Mixer::SoundType mixerSoundType();
104 };
105 
106 class Sound {
107 public:
108  Sound(Myst3Engine *vm);
109  virtual ~Sound();
110 
111  SoundChannel *getChannelForSound(uint32 id, SoundType type, bool *found = nullptr);
112 
113  void playEffect(uint32 id, uint32 volume, uint16 heading = 0, uint16 attenuation = 0);
114  void playEffectLooping(uint32 id, uint32 volume, uint16 heading = 0, uint16 attenuation = 0);
115  void playEffectFadeInOut(uint32 id, uint32 volume, uint16 heading, uint16 attenuation,
116  uint32 fadeInDuration, uint32 playDuration, uint32 fadeOutDuration);
117  void stopEffect(uint32 id, uint32 fadeDuration);
118 
119  void playCue(uint32 id, uint32 volume, uint16 heading, uint16 attenuation);
120  void stopCue(uint32 fadeDelay);
121 
122  void stopMusic(uint32 fadeDelay);
123 
124  bool isPlaying(uint32 id);
125  int32 playedFrames(uint32 id);
126 
127  void update();
128  void age();
129 
130  void fadeOutOldSounds(uint32 fadeDelay);
131 
132  void computeVolumeBalance(int32 volume, int32 heading, uint attenuation, int32 *mixerVolume, int32 *balance);
133 
134  void setupNextSound(SoundNextCommand command, int16 controlVar, int16 startSoundId, int16 soundCount,
135  int32 soundMinDelay, int32 soundMaxDelay, int32 controlSoundId = 0, int32 controlSoundMaxPosition = 0);
136  void resetSoundVars();
137 private:
138  static const uint kNumChannels = 14;
139 
140  Myst3Engine *_vm;
141  SoundChannel *_channels[kNumChannels];
142 
143  void compute3DVolumes(int32 heading, uint angle, int32 *left, int32 *right);
144 };
145 
146 } // End of namespace Myst3
147 
148 #endif // SOUND_H_
Definition: str.h:59
Definition: ambient.h:27
Definition: sound.h:49
Definition: timestamp.h:83
Definition: mixer.h:49
SoundType
Definition: mixer.h:62
Definition: sound.h:106
Definition: audiostream.h:50
Definition: audiostream.h:109
Definition: myst3.h:87