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| Myst3Engine (OSystem *syst, const Myst3GameDescription *version) |
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bool | hasFeature (EngineFeature f) const override |
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Common::Platform | getPlatform () const |
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Common::Language | getGameLanguage () const |
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uint32 | getGameLocalizationType () const |
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uint32 | getGameLayoutType () const |
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bool | isTextLanguageEnglish () const |
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bool | isWideScreenModEnabled () const |
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bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
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bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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Common::Error | loadGameState (int slot) override |
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Common::Error | loadGameState (Common::String fileName, TransitionType transition) |
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Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) override |
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Common::Error | saveGameState (const Common::String &desc, const Graphics::Surface *thumbnail, bool isAutosave) |
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ResourceDescription | getFileDescription (const Common::String &room, uint32 index, uint16 face, Archive::ResourceType type) |
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ResourceDescriptionArray | listFilesMatching (const Common::String &room, uint32 index, uint16 face, Archive::ResourceType type) |
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Graphics::Surface * | loadTexture (uint16 id) |
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void | goToNode (uint16 nodeID, TransitionType transition) |
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void | loadNode (uint16 nodeID, uint32 roomID=0, uint32 ageID=0) |
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void | unloadNode () |
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void | loadNodeCubeFaces (uint16 nodeID) |
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void | loadNodeFrame (uint16 nodeID) |
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void | loadNodeMenu (uint16 nodeID) |
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void | setupTransition () |
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void | drawTransition (TransitionType transitionType) |
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void | dragItem (uint16 statusVar, uint16 movie, uint16 frame, uint16 hoverFrame, uint16 itemVar) |
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void | dragSymbol (uint16 var, uint16 id) |
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int16 | openDialog (uint16 id) |
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void | runNodeInitScripts () |
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void | runNodeBackgroundScripts () |
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void | runScriptsFromNode (uint16 nodeID, uint32 roomID=0, uint32 ageID=0) |
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void | runBackgroundSoundScriptsFromNode (uint16 nodeID, uint32 roomID=0, uint32 ageID=0) |
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void | runAmbientScripts (uint32 node) |
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void | loadMovie (uint16 id, uint16 condition, bool resetCond, bool loop) |
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void | playMovieGoToNode (uint16 movie, uint16 node) |
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void | playMovieFullFrame (uint16 movie) |
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void | playSimpleMovie (uint16 id, bool fullframe=false, bool refreshAmbientSounds=false) |
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void | removeMovie (uint16 id) |
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void | setMovieLooping (uint16 id, bool loop) |
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void | addSpotItem (uint16 id, int16 condition, bool fade) |
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SpotItemFace * | addMenuSpotItem (uint16 id, int16 condition, const Common::Rect &rect) |
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void | loadNodeSubtitles (uint32 id) |
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void | addSunSpot (uint16 pitch, uint16 heading, uint16 intensity, uint16 color, uint16 var, bool varControlledIntensity, uint16 radius) |
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SunSpot | computeSunspotsIntensity (float pitch, float heading) |
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void | setMenuAction (uint16 action) |
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void | animateDirectionChange (float pitch, float heading, uint16 scriptTicks) |
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void | getMovieLookAt (uint16 id, bool start, float &pitch, float &heading) |
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void | drawFrame (bool noSwap=false) |
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void | processInput (bool interactive) |
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void | processEventForKeyboardState (const Common::Event &event) |
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void | processEventForGamepad (const Common::Event &event) |
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void | updateInputState () |
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bool | inputValidatePressed () |
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bool | inputEscapePressed () |
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bool | inputSpacePressed () |
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bool | inputTilePressed () |
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void | settingsInitDefaults () |
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void | settingsLoadToVars () |
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void | settingsApplyFromVars () |
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MetaEngine * | getMetaEngine () const |
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void | setMetaEngine (MetaEngine *metaEngine) |
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PauseToken | pauseEngine () |
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bool | isPaused () const |
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void | openMainMenuDialog () |
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uint32 | getTotalPlayTime () const |
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void | setTotalPlayTime (uint32 time=0) |
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Common::TimerManager * | getTimerManager () |
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Common::EventManager * | getEventManager () |
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Common::SaveFileManager * | getSaveFileManager () |
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bool | existExtractedCDAudioFiles (uint track=1) |
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bool | isDataAndCDAudioReadFromSameCD () |
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void | warnMissingExtractedCDAudio () |
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void | handleAutoSave () |
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void | saveAutosaveIfEnabled () |
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virtual bool | canSaveAutosaveCurrently () |
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virtual int | getAutosaveSlot () const |
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| Engine (OSystem *syst) |
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virtual | ~Engine () |
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virtual void | initializePath (const Common::FSNode &gamePath) |
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virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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virtual GUI::Debugger * | getDebugger () final |
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void | setDebugger (GUI::Debugger *debugger) |
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GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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virtual void | applyGameSettings () |
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virtual void | flipMute () |
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virtual Common::String | getSaveStateName (int slot) const |
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virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
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void | setGameToLoadSlot (int slot) |
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virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
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bool | saveGameDialog () |
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bool | loadGameDialog () |
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