22 #ifndef M4_RIDDLE_ROOMS_SECTION8_ROOM805_H 23 #define M4_RIDDLE_ROOMS_SECTION8_ROOM805_H 25 #include "m4/riddle/rooms/room.h" 36 void preload()
override;
38 void parser()
override;
39 void daemon()
override;
43 int32 _meiHandsBehindBack = 0;
44 int32 _meiSpookedPos2 = 0;
45 int32 _meiTalkPos3 = 0;
46 int32 _meiTrekTalkerSeries = 0;
47 int32 _ripHeadTurnPos3 = 0;
48 int32 _ripLookDownPos3 = 0;
49 int32 _ripLooksUpSeries = 0;
50 int32 _ripLowReachPos2 = 0;
51 int32 _ripMedHiReachPos2 = 0;
52 int32 _ripMedHiReachPos3 = 0;
53 int32 _ripPos3LookAround = 0;
54 int32 _ripSiftsDirtSeries = 0;
55 int32 _ripTalkerPos3 = 0;
57 int32 _unkSeries1 = 0;
58 int32 _unkSeries5 = 0;
59 int32 _unkSeries6 = 0;
60 int32 _unkSeries7 = 0;
61 int32 _unkSeries8 = 0;
63 bool _unkFlag1 =
false;
65 machine *_chariotRestMach =
nullptr;
66 machine *_fallenBeamOnFloorMach =
nullptr;
67 machine *_farSoldiersShieldMach =
nullptr;
68 machine *_jadeDoorsOpenMach =
nullptr;
70 machine *_nearSoldiersShieldMach =
nullptr;
71 machine *_ripChariotInMach =
nullptr;
72 machine *_ripSiftsDirtMach =
nullptr;
77 void daemonSub2(
const char *seriesName1,
const char *seriesName2);
78 void daemonSub3(
const char *seriesName1,
const char *seriesName2);
79 void daemonSub4(
const char *seriesName1);
80 void parserSub1(
const char *name, uint channel, int32 vol, int32 trigger, int32 room_num);
Definition: ws_machine.h:153
Definition: database.h:28