ScummVM API documentation
room805.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef M4_RIDDLE_ROOMS_SECTION8_ROOM805_H
23 #define M4_RIDDLE_ROOMS_SECTION8_ROOM805_H
24 
25 #include "m4/riddle/rooms/room.h"
26 
27 namespace M4 {
28 namespace Riddle {
29 namespace Rooms {
30 
31 class Room805 : public Room {
32 public:
33  Room805() : Room() {}
34  ~Room805() override {}
35 
36  void preload() override;
37  void init() override;
38  void parser() override;
39  void daemon() override;
40 
41 private:
42  int32 _lastRnd = 1;
43  int32 _meiHandsBehindBack = 0;
44  int32 _meiSpookedPos2 = 0;
45  int32 _meiTalkPos3 = 0;
46  int32 _meiTrekTalkerSeries = 0;
47  int32 _ripHeadTurnPos3 = 0;
48  int32 _ripLookDownPos3 = 0;
49  int32 _ripLooksUpSeries = 0;
50  int32 _ripLowReachPos2 = 0;
51  int32 _ripMedHiReachPos2 = 0;
52  int32 _ripMedHiReachPos3 = 0;
53  int32 _ripPos3LookAround = 0;
54  int32 _ripSiftsDirtSeries = 0;
55  int32 _ripTalkerPos3 = 0;
56 
57  int32 _unkSeries1 = 0;
58  int32 _unkSeries5 = 0;
59  int32 _unkSeries6 = 0;
60  int32 _unkSeries7 = 0;
61  int32 _unkSeries8 = 0;
62 
63  bool _unkFlag1 = false;
64 
65  machine *_chariotRestMach = nullptr;
66  machine *_fallenBeamOnFloorMach = nullptr;
67  machine *_farSoldiersShieldMach = nullptr;
68  machine *_jadeDoorsOpenMach = nullptr;
69  machine *_mcMach = nullptr;
70  machine *_nearSoldiersShieldMach = nullptr;
71  machine *_ripChariotInMach = nullptr;
72  machine *_ripSiftsDirtMach = nullptr;
73 
74  void initSub2();
75  void initHotspots();
76  void daemonSub1();
77  void daemonSub2(const char *seriesName1, const char *seriesName2);
78  void daemonSub3(const char *seriesName1, const char *seriesName2);
79  void daemonSub4(const char *seriesName1);
80  void parserSub1(const char *name, uint channel, int32 vol, int32 trigger, int32 room_num);
81 };
82 
83 } // namespace Rooms
84 } // namespace Riddle
85 } // namespace M4
86 
87 #endif
Definition: ws_machine.h:153
Definition: room805.h:31
Definition: database.h:28
Definition: room.h:39