ScummVM API documentation
room805.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef M4_RIDDLE_ROOMS_SECTION8_ROOM805_H
23#define M4_RIDDLE_ROOMS_SECTION8_ROOM805_H
24
25#include "m4/riddle/rooms/room.h"
26
27namespace M4 {
28namespace Riddle {
29namespace Rooms {
30
31class Room805 : public Room {
32public:
33 Room805() : Room() {}
34 ~Room805() override {}
35
36 void preload() override;
37 void init() override;
38 void parser() override;
39 void daemon() override;
40
41private:
42 int32 _lastRnd = 1;
43 int32 _meiHandsBehindBack = 0;
44 int32 _meiSpookedPos2 = 0;
45 int32 _meiTalkPos3 = 0;
46 int32 _meiTrekTalkerSeries = 0;
47 int32 _ripHeadTurnPos3 = 0;
48 int32 _ripLookDownPos3 = 0;
49 int32 _ripLooksUpSeries = 0;
50 int32 _ripLowReachPos2 = 0;
51 int32 _ripMedHiReachPos2 = 0;
52 int32 _ripMedHiReachPos3 = 0;
53 int32 _ripPos3LookAround = 0;
54 int32 _ripSiftsDirtSeries = 0;
55 int32 _ripTalkerPos3 = 0;
56
57 bool _unkFlag1 = false;
58
59 machine *_chariotRestMach = nullptr;
60 machine *_fallenBeamOnFloorMach = nullptr;
61 machine *_farSoldiersShieldMach = nullptr;
62 machine *_jadeDoorsOpenMach = nullptr;
63 machine *_mcMach = nullptr;
64 machine *_nearSoldiersShieldMach = nullptr;
65 machine *_ripChariotInMach = nullptr;
66 machine *_ripSiftsDirtMach = nullptr;
67
68 void initSub2();
69 void initHotspots();
70 void daemonSub1();
71 void daemonSub2(const char *seriesName1, const char *seriesName2);
72 void daemonSub3(const char *seriesName1, const char *seriesName2);
73 void daemonSub4(const char *seriesName1);
74 void parserSub1(const char *name, uint channel, int32 vol, int32 trigger, int32 room_num);
75};
76
77} // namespace Rooms
78} // namespace Riddle
79} // namespace M4
80
81#endif
Definition: room805.h:31
Definition: room.h:39
Definition: database.h:28
Definition: ws_machine.h:156