ScummVM API documentation
equip_remove.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef MM1_GAME_EQUIP_REMOVE_H
23#define MM1_GAME_EQUIP_REMOVE_H
24
25#include "common/rect.h"
26
27namespace MM {
28namespace MM1 {
29namespace Game {
30
35 bool equipItem(int index, Common::Point &textPos, Common::String &equipError);
36
40 bool removeItem(int index, Common::Point &textPos, Common::String &removeError);
41
45 void applyEquipBonus(int id, int value);
46
47};
48
49} // namespace Game
50} // namespace MM1
51} // namespace MM
52
53#endif
Definition: str.h:59
Definition: detection.h:27
Definition: rect.h:144
Definition: equip_remove.h:31
bool equipItem(int index, Common::Point &textPos, Common::String &equipError)
bool removeItem(int index, Common::Point &textPos, Common::String &removeError)
void applyEquipBonus(int id, int value)