ScummVM API documentation
MADS::Player Struct Reference

Public Member Functions

void synchronize (Common::Serializer &s)
 

Public Attributes

int walking
 
int x
 
int y
 
int target_x
 
int target_y
 
int sign_x
 
int sign_y
 
int x_count
 
int y_count
 
int x_counter
 
int y_counter
 
int target_facing
 
int special_code
 
int sprite_changed
 
int frame_delay
 
int center_of_gravity
 
bool walk_freedom
 
int walk_anywhere
 
int walk_off_edge_to_room
 
int walk_off_edge
 
int need_to_walk
 
int ready_to_walk
 
int prepare_walk_facing
 
int prepare_walk_x
 
int prepare_walk_y
 
bool commands_allowed
 
bool walker_visible
 
bool walker_previously_visible
 
int series_base
 
int16 available [8]
 
int facing
 
int turn_to_facing
 
int series
 
int mirror
 
int sprite
 
byte depth
 
byte scale
 
int stop_walker_sequence
 
int stop_walker_stack [12]
 
int stop_walker_trigger [12]
 
int stop_walker_pointer
 
int upcoming_trigger
 
int trigger
 
int next_special_code
 
int scaling_velocity
 
int pixel_accum
 
int dist_accum
 
word delta_distance
 
word total_distance
 
int velocity
 
int high_sprite
 
int command_ready
 
int command_error
 
int command_source
 
int command
 
int main_object
 
int second_object
 
int main_object_source
 
int second_object_source
 
int prep
 
int look_around
 
int main_syntax
 
int second_syntax
 
char series_name [20]
 
char sentence [64]
 
long clock
 
byte been_here_before
 
int num_rooms_been_in
 
int rooms_been_in [120]
 
int num_series
 
byte walker_loads_first
 
byte walker_loaded_first
 
byte walker_is_loaded
 
byte walker_must_reload
 
bool walker_been_visible
 
byte force_series
 
int walk_trigger
 
byte walk_trigger_dest
 
int walk_trigger_words [3]
 
bool enable_at_target
 

The documentation for this struct was generated from the following file: