This is the complete list of members for AGDS::Animation, including all inherited members.
| Animation(AGDSEngine *engine, const Common::String &name) (defined in AGDS::Animation) | AGDS::Animation | |
| cycles(int cycles) (defined in AGDS::Animation) | AGDS::Animation | inline |
| decodeNextFrame() (defined in AGDS::Animation) | AGDS::Animation | |
| delay(int delay) (defined in AGDS::Animation) | AGDS::Animation | inline |
| ended() const (defined in AGDS::Animation) | AGDS::Animation | inline |
| frames() const (defined in AGDS::Animation) | AGDS::Animation | inline |
| hasFrame() const (defined in AGDS::Animation) | AGDS::Animation | inline |
| height() const (defined in AGDS::Animation) | AGDS::Animation | |
| load(Common::SeekableReadStream *stream, const Common::String &fname) (defined in AGDS::Animation) | AGDS::Animation | |
| loop(bool loop) (defined in AGDS::Animation) | AGDS::Animation | inline |
| onScreen(bool onScreen) (defined in AGDS::Animation) | AGDS::Animation | |
| paint(Graphics::Surface &backbuffer, Common::Point dst, Graphics::ManagedSurface *mask=nullptr, int maskAlpha=0) const (defined in AGDS::Animation) | AGDS::Animation | |
| pause() (defined in AGDS::Animation) | AGDS::Animation | inline |
| paused() const (defined in AGDS::Animation) | AGDS::Animation | inline |
| phase() const (defined in AGDS::Animation) | AGDS::Animation | inline |
| phaseVar() const (defined in AGDS::Animation) | AGDS::Animation | inline |
| phaseVar(const Common::String &phaseVar) (defined in AGDS::Animation) | AGDS::Animation | inline |
| phaseVarControlled(bool controlled) (defined in AGDS::Animation) | AGDS::Animation | inline |
| position() const (defined in AGDS::Animation) | AGDS::Animation | inline |
| position(Common::Point position) (defined in AGDS::Animation) | AGDS::Animation | inline |
| process() const (defined in AGDS::Animation) | AGDS::Animation | inline |
| process(const Common::String &process) (defined in AGDS::Animation) | AGDS::Animation | inline |
| resume() (defined in AGDS::Animation) | AGDS::Animation | inline |
| rewind() (defined in AGDS::Animation) | AGDS::Animation | |
| rotate(int rotation) (defined in AGDS::Animation) | AGDS::Animation | inline |
| scale(float scale) (defined in AGDS::Animation) | AGDS::Animation | |
| scale() const (defined in AGDS::Animation) | AGDS::Animation | inline |
| setRandom(int value) (defined in AGDS::Animation) | AGDS::Animation | inline |
| speed(int speed) (defined in AGDS::Animation) | AGDS::Animation | inline |
| tick() (defined in AGDS::Animation) | AGDS::Animation | |
| visibleCenter() const (defined in AGDS::Animation) | AGDS::Animation | inline |
| visibleHeight() const (defined in AGDS::Animation) | AGDS::Animation | inline |
| width() const (defined in AGDS::Animation) | AGDS::Animation | |
| z(int z) (defined in AGDS::Animation) | AGDS::Animation | inline |
| z() const (defined in AGDS::Animation) | AGDS::Animation | inline |
| ~Animation() (defined in AGDS::Animation) | AGDS::Animation |