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| Animation (AGDSEngine *engine, const Common::String &name) |
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bool | hasFrame () const |
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int | frames () const |
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bool | ended () const |
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const Common::Point & | position () const |
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void | position (Common::Point position) |
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const Common::String & | phaseVar () const |
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void | phaseVar (const Common::String &phaseVar) |
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const Common::String & | process () const |
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void | process (const Common::String &process) |
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void | loop (bool loop) |
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void | cycles (int cycles) |
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void | delay (int delay) |
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void | setRandom (int value) |
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void | phaseVarControlled (bool controlled) |
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bool | paused () const |
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void | pause () |
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void | resume () |
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void | rewind () |
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void | speed (int speed) |
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void | z (int z) |
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int | z () const |
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void | rotate (int rotation) |
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void | scale (float scale) |
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float | scale () const |
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int | phase () const |
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void | onScreen (bool onScreen) |
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bool | load (Common::SeekableReadStream *stream, const Common::String &fname) |
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void | paint (Graphics::Surface &backbuffer, Common::Point dst, Graphics::ManagedSurface *mask=nullptr, int maskAlpha=0) const |
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uint | width () const |
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uint | height () const |
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uint | visibleHeight () const |
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uint | visibleCenter () const |
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bool | tick () |
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void | decodeNextFrame () |
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The documentation for this class was generated from the following file: