ScummVM API documentation
events.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TSAGE_EVENTS_H
23 #define TSAGE_EVENTS_H
24 
25 #include "common/events.h"
26 #include "common/array.h"
27 #include "common/str.h"
28 #include "graphics/surface.h"
29 #include "tsage/saveload.h"
30 
31 namespace TsAGE {
32 
33 enum EventType {EVENT_NONE = 0, EVENT_BUTTON_DOWN = 1, EVENT_BUTTON_UP = 2, EVENT_KEYPRESS = 4,
34  EVENT_MOUSE_MOVE = 8, EVENT_UNK27 = 27};
35 
36 enum ButtonShiftFlags {BTNSHIFT_LEFT = 0, BTNSHIFT_RIGHT = 3, BTNSHIFT_MIDDLE = 4};
37 
38 // Intrinisc game delay between execution frames
39 #define GAME_FRAME_RATE 50
40 #define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE)
41 
42 #define GAME_SCRIPT_RATE 80
43 #define GAME_SCRIPT_TIME (1000 / GAME_SCRIPT_RATE)
44 
45 class GfxManager;
46 
47 class Event {
48 public:
49  EventType eventType;
50  Common::Point mousePos;
51  int btnState;
52  Common::KeyState kbd;
53  int ctr;
54  GfxManager *gfxMan;
55  bool handled;
56 };
57 
58 enum CursorType {
59  // Ringworld objects
60  OBJECT_STUNNER = 0, OBJECT_SCANNER = 1, OBJECT_STASIS_BOX = 2,
61  OBJECT_INFODISK = 3, OBJECT_STASIS_NEGATOR = 4, OBJECT_KEY_DEVICE = 5, OBJECT_MEDKIT = 6,
62  OBJECT_LADDER = 7, OBJECT_ROPE = 8, OBJECT_KEY = 9, OBJECT_TRANSLATOR = 10, OBJECT_ALE = 11,
63  OBJECT_PAPER = 12, OBJECT_WALDOS = 13, OBJECT_STASIS_BOX2 = 14, OBJECT_RING = 15,
64  OBJECT_CLOAK = 16, OBJECT_TUNIC = 17, OBJECT_CANDLE = 18, OBJECT_STRAW = 19, OBJECT_SCIMITAR = 20,
65  OBJECT_SWORD = 21, OBJECT_HELMET = 22, OBJECT_ITEMS = 23, OBJECT_CONCENTRATOR = 24,
66  OBJECT_NULLIFIER = 25, OBJECT_PEG = 26, OBJECT_VIAL = 27, OBJECT_JACKET = 28,
67  OBJECT_TUNIC2 = 29, OBJECT_BONE = 30, OBJECT_EMPTY_JAR = 31, OBJECT_JAR = 32,
68 
69  // Blue Force objects
70  INV_NONE = 0, INV_COLT45 = 1, INV_AMMO_CLIP = 2, INV_SPARE_CLIP = 3, INV_HANDCUFFS = 4,
71  INV_GREENS_GUN = 5, INV_TICKET_BOOK = 6, INV_MIRANDA_CARD = 7, INV_FOREST_RAP = 8,
72  INV_GREEN_ID = 9, INV_BASEBALL_CARD = 10, INV_BOOKING_GREEN = 11, INV_FLARE = 12,
73  INV_COBB_RAP = 13, INV_22_BULLET = 14, INV_AUTO_RIFLE = 15, INV_WIG = 16, INV_FRANKIE_ID = 17,
74  INV_TYRONE_ID = 18, INV_22_SNUB = 19, INV_BOOKING_FRANKIE = 21, INV_BOOKING_GANG = 22,
75  INV_FBI_TELETYPE = 23, INV_DA_NOTE = 24, INV_PRINT_OUT = 25, INV_WAREHOUSE_KEYS = 26,
76  INV_CENTER_PUNCH = 27, INV_TRANQ_GUN = 28, INV_HOOK = 29, INV_RAGS = 30, INV_JAR = 31,
77  INV_SCREWDRIVER = 32, INV_D_FLOPPY = 33, INV_BLANK_DISK = 34, INV_STICK = 35,
78  INV_CRATE1 = 36, INV_CRATE2 = 37, INV_SHOEBOX = 38, INV_BADGE = 39, INV_RENTAL_COUPON = 41,
79  INV_NICKEL = 42, INV_LYLE_CARD = 43, INV_CARTER_NOTE = 44, INV_MUG_SHOT = 45,
80  INV_CLIPPING = 46, INV_MICROFILM = 47, INV_WAVE_KEYS = 48, INV_RENTAL_KEYS = 49,
81  INV_NAPKIN = 50, INV_DMV_PRINTOUT = 51, INV_FISHING_NET = 52, INV_ID = 53,
82  INV_9MM_BULLETS = 54, INV_SCHEDULE = 55, INV_GRENADES = 56, INV_YELLOW_CORD = 57,
83  INV_HALF_YELLOW_CORD = 58, INV_BLACK_CORD = 59, INV_HALF_BLACK_CORD = 61, INV_WARRANT = 62,
84  INV_JACKET = 63, INV_GREENS_KNIFE = 64, INV_DOG_WHISTLE = 65, INV_AMMO_BELT = 66,
85  INV_CARAVAN_KEY = 67, BF_LAST_INVENT = 68,
86 
87  // Ringworld 2 objects
88  R2_OPTO_DISK = 1, R2_READER = 2, R2_NEGATOR_GUN = 3, R2_STEPPING_DISKS = 4,
89  R2_ATTRACTOR_UNIT = 5, R2_SENSOR_PROBE = 6, R2_SONIC_STUNNER = 7,
90  R2_CABLE_HARNESS = 8, R2_COM_SCANNER = 9, R2_SPENT_POWER_CAPSULE = 10,
91  R2_CHARGED_POWER_CAPSULE = 11, R2_AEROSOL = 12, R2_REMOTE_CONTROL = 13,
92  R2_OPTICAL_FIBER = 14, R2_CLAMP = 15, R2_ATTRACTOR_CABLE_HARNESS = 16,
93  R2_FUEL_CELL = 17, R2_GYROSCOPE = 18, R2_AIRBAG = 19, R2_REBREATHER_TANK = 20,
94  R2_RESERVE_REBREATHER_TANK = 21, R2_GUIDANCE_MODULE = 22, R2_THRUSTER_VALVE = 23,
95  R2_BALLOON_BACKPACK = 24, R2_RADAR_MECHANISM = 25, R2_JOYSTICK = 26,
96  R2_IGNITOR = 27, R2_DIAGNOSTICS_DISPLAY = 28, R2_GLASS_DOME = 29, R2_WICK_LAMP = 30,
97  R2_SCRITH_KEY = 31, R2_TANNER_MASK = 32, R2_PURE_GRAIN_ALCOHOL = 33, R2_SAPPHIRE_BLUE = 34,
98  R2_ANCIENT_SCROLLS = 35, R2_FLUTE = 36, R2_GUNPOWDER = 37, R2_NONAME = 38,
99  R2_COM_SCANNER_2 = 39, R2_SUPERCONDUCTOR_WIRE = 40, R2_PILLOW = 41, R2_FOOD_TRAY = 42,
100  R2_LASER_HACKSAW = 43, R2_PHOTON_STUNNER = 44, R2_BATTERY = 45, R2_SOAKED_FACEMASK = 46,
101  R2_LIGHT_BULB = 47, R2_ALCOHOL_LAMP = 48, R2_ALCOHOL_LAMP_2 = 49, R2_ALCOHOL_LAMP_3 = 50,
102  R2_BROKEN_DISPLAY = 51, R2_TOOLBOX = 52, R2_LAST_INVENT = 53,
103 
104  // Ringworld 2 cursors
105  R2CURSORS_START = 0x8000, EXITCURSOR_N = 0x8007, EXITCURSOR_S = 0x8008, EXITCURSOR_W = 0x8009,
106  EXITCURSOR_E = 0x800A, EXITCURSOR_LEFT_HAND = 0x800B, CURSOR_INVALID = 0x800C,
107  EXITCURSOR_NE = 0x800D, EXITCURSOR_SE = 0x800E, EXITCURSOR_SW = 0x800F, EXITCURSOR_NW = 0x8010,
108  SHADECURSOR_UP = 0x8011, SHADECURSOR_DOWN = 0x8012, SHADECURSOR_HAND = 0x8013,
109  R2_CURSOR_20 = 0x8014, R2_CURSOR_21 = 0x8015, R2_CURSOR_22 = 0x8016, R2_CURSOR_23 = 0x8017,
110  R2_CURSOR_ROPE = 0x8025,
111 
112  // Cursors
113  CURSOR_WALK = 0x100, CURSOR_LOOK = 0x200, CURSOR_700 = 700, CURSOR_USE = 0x400, CURSOR_TALK = 0x800,
114  CURSOR_1000 = 0x1000, CURSOR_PRINTER = 0x4000, CURSOR_EXIT = 0x7004, CURSOR_9999 = 9999,
115  CURSOR_NONE = -1, CURSOR_CROSSHAIRS = -2, CURSOR_ARROW = -3
116 };
117 
118 class GfxSurface;
119 
120 class EventsClass : public SaveListener {
121 private:
122  Common::Event _event;
123  uint32 _frameNumber;
124  uint32 _prevDelayFrame;
125  uint32 _priorFrameTime;
126 public:
127  EventsClass();
128 
129  Common::Point _mousePos;
130  CursorType _currentCursor;
131  CursorType _lastCursor;
132 
133  void setCursor(CursorType cursorType);
134  void pushCursor(CursorType cursorType);
135  void popCursor();
136  void setCursor(Graphics::Surface &cursor, int transColor, const Common::Point &hotspot, CursorType cursorId);
137  void setCursor(GfxSurface &cursor);
138  void setCursorFromFlag();
139  CursorType getCursor() const { return _currentCursor; }
140  void showCursor();
141  CursorType hideCursor();
142  bool isCursorVisible() const;
143 
144  bool pollEvent();
145  void waitForPress(int eventMask = EVENT_BUTTON_DOWN | EVENT_KEYPRESS);
146 
147  bool getEvent(Event &evt, int eventMask = ~EVENT_MOUSE_MOVE);
148  Common::Event event() { return _event; }
149  Common::EventType type() { return _event.type; }
150  uint32 getFrameNumber() const { return _frameNumber; }
151  void delay(int numFrames);
152  bool isInventoryIcon() const { return (_currentCursor >= 0) && (_currentCursor < 256); }
153  void proc1() { warning("TODO: EventsClass::proc1"); }
154 
155  void listenerSynchronize(Serializer &s) override;
156  static void loadNotifierProc(bool postFlag);
157 };
158 
159 } // End of namespace TsAGE
160 
161 #endif
Definition: surface.h:67
void warning(MSVC_PRINTF const char *s,...) GCC_PRINTF(1
EventType
Definition: events.h:49
Definition: graphics.h:257
Definition: graphics.h:79
Definition: events.h:199
Definition: rect.h:45
Definition: events.h:47
Definition: blueforce_dialogs.h:30
Definition: saveload.h:63
Definition: keyboard.h:294
Definition: events.h:120
EventType type
Definition: events.h:202
Definition: saveload.h:90