22 #ifndef TSAGE_EVENTS_H 23 #define TSAGE_EVENTS_H 25 #include "common/events.h" 26 #include "common/array.h" 27 #include "common/str.h" 28 #include "graphics/surface.h" 29 #include "tsage/saveload.h" 33 enum EventType {EVENT_NONE = 0, EVENT_BUTTON_DOWN = 1, EVENT_BUTTON_UP = 2, EVENT_KEYPRESS = 4,
34 EVENT_MOUSE_MOVE = 8, EVENT_UNK27 = 27};
36 enum ButtonShiftFlags {BTNSHIFT_LEFT = 0, BTNSHIFT_RIGHT = 3, BTNSHIFT_MIDDLE = 4};
39 #define GAME_FRAME_RATE 50 40 #define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE) 42 #define GAME_SCRIPT_RATE 80 43 #define GAME_SCRIPT_TIME (1000 / GAME_SCRIPT_RATE) 60 OBJECT_STUNNER = 0, OBJECT_SCANNER = 1, OBJECT_STASIS_BOX = 2,
61 OBJECT_INFODISK = 3, OBJECT_STASIS_NEGATOR = 4, OBJECT_KEY_DEVICE = 5, OBJECT_MEDKIT = 6,
62 OBJECT_LADDER = 7, OBJECT_ROPE = 8, OBJECT_KEY = 9, OBJECT_TRANSLATOR = 10, OBJECT_ALE = 11,
63 OBJECT_PAPER = 12, OBJECT_WALDOS = 13, OBJECT_STASIS_BOX2 = 14, OBJECT_RING = 15,
64 OBJECT_CLOAK = 16, OBJECT_TUNIC = 17, OBJECT_CANDLE = 18, OBJECT_STRAW = 19, OBJECT_SCIMITAR = 20,
65 OBJECT_SWORD = 21, OBJECT_HELMET = 22, OBJECT_ITEMS = 23, OBJECT_CONCENTRATOR = 24,
66 OBJECT_NULLIFIER = 25, OBJECT_PEG = 26, OBJECT_VIAL = 27, OBJECT_JACKET = 28,
67 OBJECT_TUNIC2 = 29, OBJECT_BONE = 30, OBJECT_EMPTY_JAR = 31, OBJECT_JAR = 32,
70 INV_NONE = 0, INV_COLT45 = 1, INV_AMMO_CLIP = 2, INV_SPARE_CLIP = 3, INV_HANDCUFFS = 4,
71 INV_GREENS_GUN = 5, INV_TICKET_BOOK = 6, INV_MIRANDA_CARD = 7, INV_FOREST_RAP = 8,
72 INV_GREEN_ID = 9, INV_BASEBALL_CARD = 10, INV_BOOKING_GREEN = 11, INV_FLARE = 12,
73 INV_COBB_RAP = 13, INV_22_BULLET = 14, INV_AUTO_RIFLE = 15, INV_WIG = 16, INV_FRANKIE_ID = 17,
74 INV_TYRONE_ID = 18, INV_22_SNUB = 19, INV_BOOKING_FRANKIE = 21, INV_BOOKING_GANG = 22,
75 INV_FBI_TELETYPE = 23, INV_DA_NOTE = 24, INV_PRINT_OUT = 25, INV_WAREHOUSE_KEYS = 26,
76 INV_CENTER_PUNCH = 27, INV_TRANQ_GUN = 28, INV_HOOK = 29, INV_RAGS = 30, INV_JAR = 31,
77 INV_SCREWDRIVER = 32, INV_D_FLOPPY = 33, INV_BLANK_DISK = 34, INV_STICK = 35,
78 INV_CRATE1 = 36, INV_CRATE2 = 37, INV_SHOEBOX = 38, INV_BADGE = 39, INV_RENTAL_COUPON = 41,
79 INV_NICKEL = 42, INV_LYLE_CARD = 43, INV_CARTER_NOTE = 44, INV_MUG_SHOT = 45,
80 INV_CLIPPING = 46, INV_MICROFILM = 47, INV_WAVE_KEYS = 48, INV_RENTAL_KEYS = 49,
81 INV_NAPKIN = 50, INV_DMV_PRINTOUT = 51, INV_FISHING_NET = 52, INV_ID = 53,
82 INV_9MM_BULLETS = 54, INV_SCHEDULE = 55, INV_GRENADES = 56, INV_YELLOW_CORD = 57,
83 INV_HALF_YELLOW_CORD = 58, INV_BLACK_CORD = 59, INV_HALF_BLACK_CORD = 61, INV_WARRANT = 62,
84 INV_JACKET = 63, INV_GREENS_KNIFE = 64, INV_DOG_WHISTLE = 65, INV_AMMO_BELT = 66,
85 INV_CARAVAN_KEY = 67, BF_LAST_INVENT = 68,
88 R2_OPTO_DISK = 1, R2_READER = 2, R2_NEGATOR_GUN = 3, R2_STEPPING_DISKS = 4,
89 R2_ATTRACTOR_UNIT = 5, R2_SENSOR_PROBE = 6, R2_SONIC_STUNNER = 7,
90 R2_CABLE_HARNESS = 8, R2_COM_SCANNER = 9, R2_SPENT_POWER_CAPSULE = 10,
91 R2_CHARGED_POWER_CAPSULE = 11, R2_AEROSOL = 12, R2_REMOTE_CONTROL = 13,
92 R2_OPTICAL_FIBER = 14, R2_CLAMP = 15, R2_ATTRACTOR_CABLE_HARNESS = 16,
93 R2_FUEL_CELL = 17, R2_GYROSCOPE = 18, R2_AIRBAG = 19, R2_REBREATHER_TANK = 20,
94 R2_RESERVE_REBREATHER_TANK = 21, R2_GUIDANCE_MODULE = 22, R2_THRUSTER_VALVE = 23,
95 R2_BALLOON_BACKPACK = 24, R2_RADAR_MECHANISM = 25, R2_JOYSTICK = 26,
96 R2_IGNITOR = 27, R2_DIAGNOSTICS_DISPLAY = 28, R2_GLASS_DOME = 29, R2_WICK_LAMP = 30,
97 R2_SCRITH_KEY = 31, R2_TANNER_MASK = 32, R2_PURE_GRAIN_ALCOHOL = 33, R2_SAPPHIRE_BLUE = 34,
98 R2_ANCIENT_SCROLLS = 35, R2_FLUTE = 36, R2_GUNPOWDER = 37, R2_NONAME = 38,
99 R2_COM_SCANNER_2 = 39, R2_SUPERCONDUCTOR_WIRE = 40, R2_PILLOW = 41, R2_FOOD_TRAY = 42,
100 R2_LASER_HACKSAW = 43, R2_PHOTON_STUNNER = 44, R2_BATTERY = 45, R2_SOAKED_FACEMASK = 46,
101 R2_LIGHT_BULB = 47, R2_ALCOHOL_LAMP = 48, R2_ALCOHOL_LAMP_2 = 49, R2_ALCOHOL_LAMP_3 = 50,
102 R2_BROKEN_DISPLAY = 51, R2_TOOLBOX = 52, R2_LAST_INVENT = 53,
105 R2CURSORS_START = 0x8000, EXITCURSOR_N = 0x8007, EXITCURSOR_S = 0x8008, EXITCURSOR_W = 0x8009,
106 EXITCURSOR_E = 0x800A, EXITCURSOR_LEFT_HAND = 0x800B, CURSOR_INVALID = 0x800C,
107 EXITCURSOR_NE = 0x800D, EXITCURSOR_SE = 0x800E, EXITCURSOR_SW = 0x800F, EXITCURSOR_NW = 0x8010,
108 SHADECURSOR_UP = 0x8011, SHADECURSOR_DOWN = 0x8012, SHADECURSOR_HAND = 0x8013,
109 R2_CURSOR_20 = 0x8014, R2_CURSOR_21 = 0x8015, R2_CURSOR_22 = 0x8016, R2_CURSOR_23 = 0x8017,
110 R2_CURSOR_ROPE = 0x8025,
113 CURSOR_WALK = 0x100, CURSOR_LOOK = 0x200, CURSOR_700 = 700, CURSOR_USE = 0x400, CURSOR_TALK = 0x800,
114 CURSOR_1000 = 0x1000, CURSOR_PRINTER = 0x4000, CURSOR_EXIT = 0x7004, CURSOR_9999 = 9999,
115 CURSOR_NONE = -1, CURSOR_CROSSHAIRS = -2, CURSOR_ARROW = -3
124 uint32 _prevDelayFrame;
125 uint32 _priorFrameTime;
130 CursorType _currentCursor;
131 CursorType _lastCursor;
133 void setCursor(CursorType cursorType);
134 void pushCursor(CursorType cursorType);
138 void setCursorFromFlag();
139 CursorType getCursor()
const {
return _currentCursor; }
141 CursorType hideCursor();
142 bool isCursorVisible()
const;
145 void waitForPress(
int eventMask = EVENT_BUTTON_DOWN | EVENT_KEYPRESS);
147 bool getEvent(
Event &evt,
int eventMask = ~EVENT_MOUSE_MOVE);
150 uint32 getFrameNumber()
const {
return _frameNumber; }
151 void delay(
int numFrames);
152 bool isInventoryIcon()
const {
return (_currentCursor >= 0) && (_currentCursor < 256); }
153 void proc1() {
warning(
"TODO: EventsClass::proc1"); }
155 void listenerSynchronize(
Serializer &s)
override;
156 static void loadNotifierProc(
bool postFlag);
void warning(MSVC_PRINTF const char *s,...) GCC_PRINTF(1
EventType
Definition: events.h:49
Definition: graphics.h:257
Definition: graphics.h:79
Definition: blueforce_dialogs.h:30
Definition: saveload.h:63
Definition: keyboard.h:294
EventType type
Definition: events.h:202
Definition: saveload.h:90