ScummVM API documentation
actor_bark_notify_process.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef WORLD_ACTORS_ACTORBARKNOTIFYPROCESS_H
23 #define WORLD_ACTORS_ACTORBARKNOTIFYPROCESS_H
24 
25 #include "ultima/ultima8/gumps/gump_notify_process.h"
26 
27 namespace Ultima {
28 namespace Ultima8 {
29 
31 public:
32  ENABLE_RUNTIME_CLASSTYPE()
33 
35  ActorBarkNotifyProcess(uint16 it);
36  ~ActorBarkNotifyProcess(void) override;
37 
38  void run() override;
39 
40  bool loadData(Common::ReadStream *rs, uint32 version);
41  void saveData(Common::WriteStream *ws) override;
42 };
43 
44 } // End of namespace Ultima8
45 } // End of namespace Ultima
46 
47 #endif
void saveData(Common::WriteStream *ws) override
save Process data
Definition: gump_notify_process.h:33
Definition: stream.h:77
Definition: actor_bark_notify_process.h:30
Definition: detection.h:27
Definition: stream.h:385