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bool | load (const RA2PSXArchive &archive, int part, int difficulty, Common::RandomSource &random) |
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void | toggleCover () |
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void | update (int aimX, int aimY) |
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int | updateEnemies (Common::RandomSource &random) |
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int | shoot (int aimX, int aimY) |
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bool | outOfCover () const |
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bool | exposed () const |
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bool | busy () const |
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bool | cleared () const |
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int | kills () const |
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int | misses () const |
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void | draw (Graphics::Surface &surface, int aimX, int aimY) const |
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const RA2PSXLevel2PartInfo & | info () const |
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The documentation for this class was generated from the following file:
- engines/scumm/insane/rebel2/psx/ui.h