ScummVM API documentation
memman.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef M4_MEM_MEMMAN_H
23#define M4_MEM_MEMMAN_H
24
25#include "common/algorithm.h"
26#include "m4/core/errors.h"
27#include "m4/m4_types.h"
28
29namespace M4 {
30
31#define _MEMTYPE_LIMIT 33
32
33inline Handle mem_alloc(size_t size, const char *detail) {
34 byte *ptr = (byte *)malloc(size);
35 if (!ptr)
36 error_show(FL, "mem_alloc() - couldn't allocate %ld bytes - %s", size, detail);
37
38 Common::fill(ptr, ptr + size, 0);
39 return (Handle)ptr;
40}
41
42inline void mem_free(Handle ptr) {
43 free(ptr);
44}
45
46inline Handle mem_realloc(Handle src, size_t new_size, const char *) {
47 return (Handle)realloc(src, new_size);
48}
49
50} // namespace M4
51
52#endif
signed char * fill(signed char *first, signed char *last, Value val)
Definition: algorithm.h:168
Definition: database.h:28