ScummVM API documentation
flux.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
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15  * GNU General Public License for more details.
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20  *
21  * This file is dual-licensed.
22  * In addition to the GPLv3 license mentioned above, MojoTouch has
23  * exclusively licensed this code on March 23th, 2024, to be used in
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28 
29 #ifndef TOON_FLUX_H
30 #define TOON_FLUX_H
31 
32 #include "toon/character.h"
33 
34 class ToonEngine;
35 
36 namespace Toon {
37 
38 class CharacterFlux : public Character {
39 public:
41  ~CharacterFlux() override;
42 
43  void setPosition(int16 x, int16 y) override;
44  void playStandingAnim() override;
45  void playWalkAnim(int32 start, int32 end) override;
46  void update(int32 timeIncrement) override;
47  int32 getRandomIdleAnim() override;
48  void setVisible(bool visible) override;
49  static int32 fixFacingForAnimation(int32 originalFacing, int32 animationId);
50 };
51 
52 } // End of namespace Toon
53 
54 #endif
Definition: flux.h:38
Definition: toon.h:118
Definition: anim.h:39
Definition: character.h:58