ScummVM API documentation
SubMesh.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_SUB_MESH_H
29 #define HPL_SUB_MESH_H
30 
31 #include "hpl1/engine/graphics/GraphicsTypes.h"
32 #include "hpl1/engine/math/MathTypes.h"
33 #include "hpl1/engine/math/MeshTypes.h"
34 #include "hpl1/engine/system/SystemTypes.h"
35 
36 namespace hpl {
37 
38 class iMaterial;
39 class iVertexBuffer;
40 
41 class cMesh;
42 
43 class cMaterialManager;
44 
45 class cSubMesh {
46  friend class cMesh;
47  friend class cSubMeshEntity;
48 
49 public:
50  cSubMesh(const tString &asName, cMaterialManager *apMaterialManager);
51  ~cSubMesh();
52 
53  void SetMaterial(iMaterial *apMaterial);
54  void SetVertexBuffer(iVertexBuffer *apVtxBuffer);
55 
56  // Renderable implementation.
57  iMaterial *GetMaterial();
58  iVertexBuffer *GetVertexBuffer();
59 
60  tString GetName() { return msName; }
61 
62  // Vertex-Bone pairs
63  void ResizeVertexBonePairs(int alSize);
64  int GetVertexBonePairNum();
65  cVertexBonePair &GetVertexBonePair(int alNum);
66 
67  void AddVertexBonePair(const cVertexBonePair &aPair);
68  void ClearVertexBonePairs();
69 
70  void CompileBonePairs();
71 
72  const cTriEdge &GetEdge(int alIndex) const { return mvEdges[alIndex]; }
73  int GetEdgeNum() { return (int)mvEdges.size(); }
74 
75  tTriEdgeVec *GetEdgeVecPtr() { return &mvEdges; }
76 
77  tTriangleDataVec *GetTriangleVecPtr() { return &mvTriangles; }
78 
79  void SetDoubleSided(bool abX) { mbDoubleSided = abX; }
80  bool GetDoubleSided() { return mbDoubleSided; }
81 
82  const tString &GetGroup() { return msGroup; }
83  void SetGroup(const tString &asGroup) { msGroup = asGroup; }
84 
85  const tString &GetNodeName() { return msNodeName; }
86  void SetNodeName(const tString &asNodeName) { msNodeName = asNodeName; }
87 
88  void SetModelScale(const cVector3f &avScale) { mvModelScale = avScale; }
89  cVector3f GetModelScale() { return mvModelScale; }
90 
91  const cMatrixf &GetLocalTransform() { return m_mtxLocalTransform; }
92  void SetLocalTransform(const cMatrixf &a_mtxTrans) { m_mtxLocalTransform = a_mtxTrans; }
93 
94  bool GetIsOneSided() { return mbIsOneSided; }
95  const cVector3f &GetOneSidedNormal() { return mvOneSidedNormal; }
96 
97  void Compile();
98 
99 private:
100  void CheckOneSided();
101 
102  iMaterial *mpMaterial;
103  iVertexBuffer *mpVtxBuffer;
104 
105  cMatrixf m_mtxLocalTransform;
106 
107  tVertexBonePairVec mvVtxBonePairs;
108 
109  tString msGroup;
110  tString msNodeName;
111 
112  float *mpVertexWeights;
113  unsigned char *mpVertexBones;
114 
115  tTriEdgeVec mvEdges;
116  tTriangleDataVec mvTriangles;
117 
118  cVector3f mvModelScale;
119 
120  tString msName;
121 
122  bool mbDoubleSided;
123 
124  bool mbIsOneSided;
125  cVector3f mvOneSidedNormal;
126 
127  cMaterialManager *mpMaterialManager;
128 
129  cMesh *mpParent;
130 };
131 
132 } // namespace hpl
133 
134 #endif // HPL_SUB_MESH_H
Definition: AI.h:36
Definition: SubMeshEntity.h:95
Definition: str.h:59
Definition: VertexBuffer.h:90
Definition: MaterialManager.h:41
Definition: Mesh.h:215
Definition: SubMesh.h:45
Definition: GraphicsTypes.h:118
Definition: MeshTypes.h:54
size_type size() const
Definition: array.h:315
Definition: Material.h:203