ScummVM API documentation
Nancy::NancyEngine Member List
This is the complete list of members for
Nancy::NancyEngine
, including all inherited members.
_activeEnhancements
(defined in
Engine
)
Engine
protected
_cursor
(defined in
Nancy::NancyEngine
)
Nancy::NancyEngine
_eventMan
Engine
protected
_false
(defined in
Nancy::NancyEngine
)
Nancy::NancyEngine
_graphics
(defined in
Nancy::NancyEngine
)
Nancy::NancyEngine
_hasJustSaved
(defined in
Nancy::NancyEngine
)
Nancy::NancyEngine
_input
(defined in
Nancy::NancyEngine
)
Nancy::NancyEngine
_mainMenuDialog
Engine
protected
_mixer
Engine
_randomSource
(defined in
Nancy::NancyEngine
)
Nancy::NancyEngine
_resource
(defined in
Nancy::NancyEngine
)
Nancy::NancyEngine
_saveFileMan
Engine
protected
_sound
(defined in
Nancy::NancyEngine
)
Nancy::NancyEngine
_targetName
Engine
protected
_timer
Engine
protected
_true
(defined in
Nancy::NancyEngine
)
Nancy::NancyEngine
addDeferredLoader
(Common::SharedPtr< DeferredLoader > &loaderPtr) (defined in
Nancy::NancyEngine
)
Nancy::NancyEngine
applyGameSettings
()
Engine
inline
virtual
canLoadGameStateCurrently
(Common::U32String *msg=nullptr) override
Nancy::NancyEngine
virtual
canSaveAutosaveCurrently
()
Engine
inline
virtual
canSaveGameStateCurrently
(Common::U32String *msg=nullptr) override
Nancy::NancyEngine
virtual
create
(GameType type, OSystem *syst, const NancyGameDescription *gd) (defined in
Nancy::NancyEngine
)
Nancy::NancyEngine
static
defaultSyncSoundSettings
()
Engine
protected
Engine
(OSystem *syst)
Engine
EngineFeature
enum name
Engine
enhancementEnabled
(int32 cls) (defined in
Engine
)
Engine
errorString
(const char *buf_input, char *buf_output, int buf_output_size) override
Nancy::NancyEngine
virtual
errorUnsupportedGame
(Common::String extraMsg)
Engine
static
existExtractedCDAudioFiles
(uint track=1)
Engine
flipMute
()
Engine
virtual
getAutosaveSlot
() const
Engine
inline
virtual
getCopyrightString
() const (defined in
Nancy::NancyEngine
)
Nancy::NancyEngine
getDebugger
() final
Engine
inline
virtual
getEngineData
(const Common::String &name) const (defined in
Nancy::NancyEngine
)
Nancy::NancyEngine
getEventManager
()
Engine
inline
getGameFlags
() const (defined in
Nancy::NancyEngine
)
Nancy::NancyEngine
getGameId
() const (defined in
Nancy::NancyEngine
)
Nancy::NancyEngine
getGameLanguage
() const (defined in
Nancy::NancyEngine
)
Nancy::NancyEngine
getGameType
() const (defined in
Nancy::NancyEngine
)
Nancy::NancyEngine
getMetaEngine
() const
Engine
inline
getOrCreateDebugger
()
Engine
getPlatform
() const (defined in
Nancy::NancyEngine
)
Nancy::NancyEngine
getSaveFileManager
()
Engine
inline
getSaveStateName
(int slot) const
Engine
inline
virtual
getState
() (defined in
Nancy::NancyEngine
)
Nancy::NancyEngine
inline
getStaticData
() const (defined in
Nancy::NancyEngine
)
Nancy::NancyEngine
getTimerManager
()
Engine
inline
getTotalPlayTime
() const
Engine
handleAutoSave
()
Engine
hasFeature
(EngineFeature f) const override
Nancy::NancyEngine
virtual
initializePath
(const Common::FSNode &gamePath)
Engine
virtual
isDataAndCDAudioReadFromSameCD
()
Engine
isPaused
() const
Engine
inline
kSupportsArbitraryResolutions
enum value
Engine
kSupportsChangingOptionsDuringRuntime
enum value
Engine
kSupportsHelp
enum value
Engine
kSupportsLoadingDuringRuntime
enum value
Engine
kSupportsQuitDialogOverride
enum value
Engine
kSupportsReturnToLauncher
enum value
Engine
kSupportsSavingDuringRuntime
enum value
Engine
kSupportsSubtitleOptions
enum value
Engine
loadGameDialog
()
Engine
loadGameState
(int slot)
Engine
virtual
loadGameStream
(Common::SeekableReadStream *stream) override
Nancy::NancyEngine
virtual
NancyEngine
(OSystem *syst, const NancyGameDescription *gd) (defined in
Nancy::NancyEngine
)
Nancy::NancyEngine
openMainMenuDialog
()
Engine
pauseEngine
()
Engine
pauseEngineIntern
(bool pause) override
Nancy::NancyEngine
protected
virtual
quitGame
()
Engine
static
run
() override
Nancy::NancyEngine
protected
virtual
runDialog
(GUI::Dialog &dialog)
Engine
protected
virtual
saveAutosaveIfEnabled
()
Engine
saveGameDialog
()
Engine
saveGameState
(int slot, const Common::String &desc, bool isAutosave=false)
Engine
virtual
saveGameStream
(Common::WriteStream *stream, bool isAutosave=false) override
Nancy::NancyEngine
virtual
secondChance
() (defined in
Nancy::NancyEngine
)
Nancy::NancyEngine
setDebugger
(GUI::Debugger *debugger)
Engine
inline
setGameToLoadSlot
(int slot)
Engine
setMetaEngine
(MetaEngine *metaEngine)
Engine
inline
setMouseEnabled
(bool enabled) (defined in
Nancy::NancyEngine
)
Nancy::NancyEngine
setState
(NancyState::NancyState state, NancyState::NancyState overridePrevious=NancyState::kNone) (defined in
Nancy::NancyEngine
)
Nancy::NancyEngine
setToPreviousState
() (defined in
Nancy::NancyEngine
)
Nancy::NancyEngine
setTotalPlayTime
(uint32 time=0)
Engine
shouldQuit
()
Engine
static
syncSoundSettings
()
Engine
virtual
warnMissingExtractedCDAudio
()
Engine
warnUserAboutUnsupportedGame
(Common::String msg=Common::String())
Engine
static
~Engine
()
Engine
virtual
~NancyEngine
() (defined in
Nancy::NancyEngine
)
Nancy::NancyEngine
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