ScummVM API documentation
Nancy::NancyEngine Class Reference
Inheritance diagram for Nancy::NancyEngine:
Engine

Public Member Functions

 NancyEngine (OSystem *syst, const NancyGameDescription *gd)
 
void errorString (const char *buf_input, char *buf_output, int buf_output_size) override
 
bool hasFeature (EngineFeature f) const override
 
Common::Error loadGameStream (Common::SeekableReadStream *stream) override
 
Common::Error saveGameStream (Common::WriteStream *stream, bool isAutosave=false) override
 
bool canLoadGameStateCurrently (Common::U32String *msg=nullptr) override
 
bool canSaveGameStateCurrently (Common::U32String *msg=nullptr) override
 
void secondChance ()
 
const char * getCopyrightString () const
 
uint32 getGameFlags () const
 
const char * getGameId () const
 
GameType getGameType () const
 
Common::Language getGameLanguage () const
 
Common::Platform getPlatform () const
 
const StaticDatagetStaticData () const
 
const EngineDatagetEngineData (const Common::String &name) const
 
void setState (NancyState::NancyState state, NancyState::NancyState overridePrevious=NancyState::kNone)
 
NancyState::NancyState getState ()
 
void setToPreviousState ()
 
void setMouseEnabled (bool enabled)
 
void addDeferredLoader (Common::SharedPtr< DeferredLoader > &loaderPtr)
 
- Public Member Functions inherited from Engine
MetaEnginegetMetaEngine () const
 
void setMetaEngine (MetaEngine *metaEngine)
 
PauseToken pauseEngine ()
 
bool isPaused () const
 
void openMainMenuDialog ()
 
uint32 getTotalPlayTime () const
 
void setTotalPlayTime (uint32 time=0)
 
Common::TimerManagergetTimerManager ()
 
Common::EventManagergetEventManager ()
 
Common::SaveFileManagergetSaveFileManager ()
 
bool existExtractedCDAudioFiles (uint track=1)
 
bool isDataAndCDAudioReadFromSameCD ()
 
void warnMissingExtractedCDAudio ()
 
void handleAutoSave ()
 
void saveAutosaveIfEnabled ()
 
virtual bool canSaveAutosaveCurrently ()
 
virtual int getAutosaveSlot () const
 
 Engine (OSystem *syst)
 
virtual ~Engine ()
 
virtual void initializePath (const Common::FSNode &gamePath)
 
virtual GUI::DebuggergetDebugger () final
 
void setDebugger (GUI::Debugger *debugger)
 
GUI::DebuggergetOrCreateDebugger ()
 
bool enhancementEnabled (int32 cls)
 
virtual void syncSoundSettings ()
 
virtual void applyGameSettings ()
 
virtual void flipMute ()
 
virtual Common::String getSaveStateName (int slot) const
 
virtual Common::Error loadGameState (int slot)
 
void setGameToLoadSlot (int slot)
 
virtual Common::Error saveGameState (int slot, const Common::String &desc, bool isAutosave=false)
 
bool saveGameDialog ()
 
bool loadGameDialog ()
 

Static Public Member Functions

static NancyEnginecreate (GameType type, OSystem *syst, const NancyGameDescription *gd)
 
- Static Public Member Functions inherited from Engine
static void quitGame ()
 
static bool shouldQuit ()
 
static bool warnUserAboutUnsupportedGame (Common::String msg=Common::String())
 
static void errorUnsupportedGame (Common::String extraMsg)
 

Public Attributes

const byte _true
 
const byte _false
 
ResourceManager_resource
 
GraphicsManager_graphics
 
CursorManager_cursor
 
InputManager_input
 
SoundManager_sound
 
Common::RandomSource_randomSource
 
bool _hasJustSaved
 
- Public Attributes inherited from Engine
OSystem_system
 
Audio::Mixer_mixer
 

Protected Member Functions

Common::Error run () override
 
void pauseEngineIntern (bool pause) override
 
- Protected Member Functions inherited from Engine
virtual int runDialog (GUI::Dialog &dialog)
 
void defaultSyncSoundSettings ()
 

Additional Inherited Members

- Public Types inherited from Engine
enum  EngineFeature {
  kSupportsSubtitleOptions, kSupportsReturnToLauncher, kSupportsLoadingDuringRuntime, kSupportsSavingDuringRuntime,
  kSupportsChangingOptionsDuringRuntime, kSupportsArbitraryResolutions, kSupportsHelp, kSupportsQuitDialogOverride
}
 
- Protected Attributes inherited from Engine
Common::TimerManager_timer
 
Common::EventManager_eventMan
 
Common::SaveFileManager_saveFileMan
 
GUI::Dialog_mainMenuDialog
 
const Common::String _targetName
 
int32 _activeEnhancements = kEnhGameBreakingBugFixes
 

Member Function Documentation

◆ errorString()

void Nancy::NancyEngine::errorString ( const char *  buf_input,
char *  buf_output,
int  buf_output_size 
)
overridevirtual

Prepare an error string that is printed by the error() function.

Reimplemented from Engine.

◆ hasFeature()

bool Nancy::NancyEngine::hasFeature ( EngineFeature  f) const
overridevirtual

Determine whether the engine supports the specified feature.

Reimplemented from Engine.

◆ loadGameStream()

Common::Error Nancy::NancyEngine::loadGameStream ( Common::SeekableReadStream stream)
overridevirtual

Load a game state.

Parameters
streamThe stream to load the save state from.
Returns
kNoError on success, otherwise an error code.

Reimplemented from Engine.

◆ saveGameStream()

Common::Error Nancy::NancyEngine::saveGameStream ( Common::WriteStream stream,
bool  isAutosave = false 
)
overridevirtual

Save a game state.

Parameters
streamThe write stream to save the savegame data to.
isAutosaveExpected to be true if an autosave is being created.
Returns
kNoError on success, otherwise an error code.

Reimplemented from Engine.

◆ canLoadGameStateCurrently()

bool Nancy::NancyEngine::canLoadGameStateCurrently ( Common::U32String msg = nullptr)
overridevirtual

Indicate whether a game state can be loaded.

Parameters
msgOptional pointer to message explaining why it is disabled

Reimplemented from Engine.

◆ canSaveGameStateCurrently()

bool Nancy::NancyEngine::canSaveGameStateCurrently ( Common::U32String msg = nullptr)
overridevirtual

Indicate whether a game state can be saved.

Parameters
msgOptional pointer to message explaining why it is disabled

Reimplemented from Engine.

◆ run()

Common::Error Nancy::NancyEngine::run ( )
overrideprotectedvirtual

Initialize the engine and start its main loop.

Returns
kNoError on success, otherwise an error code.

Implements Engine.

◆ pauseEngineIntern()

void Nancy::NancyEngine::pauseEngineIntern ( bool  pause)
overrideprotectedvirtual

Actual implementation of pauseEngine by subclasses.

See also
Engine::pauseEngine

Reimplemented from Engine.


The documentation for this class was generated from the following file: