ScummVM API documentation
puzzle.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ASYLUM_PUZZLES_PUZZLE_H
23#define ASYLUM_PUZZLES_PUZZLE_H
24
25#include "common/rect.h"
26#include "common/serializer.h"
27
28#include "asylum/eventhandler.h"
29#include "asylum/shared.h"
30
31namespace Asylum {
32
33class AsylumEngine;
34class Screen;
35class Sound;
36class VideoPlayer;
37class Cursor;
38class GraphicResource;
39struct GraphicQueueItem;
40
42public:
43 Puzzle(AsylumEngine *engine);
44 virtual ~Puzzle() {};
45
46 bool handleEvent(const AsylumEvent &evt);
47
48 // Serializable
49 virtual void saveLoadWithSerializer(Common::Serializer &s);
50
51protected:
52 AsylumEngine *_vm;
53
55 // Event Handling
57 virtual bool init(const AsylumEvent &evt) = 0;
58 virtual bool update(const AsylumEvent &evt);
59 virtual void updateScreen() {};
60 virtual void updateCursor() {};
61 virtual bool activate(const AsylumEvent &evt) { return true; }
62 virtual bool mouseLeftUp(const AsylumEvent &evt) { return true; }
63 virtual bool mouseLeftDown(const AsylumEvent &evt) { return true; }
64
65 virtual bool exitPuzzle() = 0;
66
68 // Hit test functions
70 bool hitTest(const int16 (*polygonPoint)[2], const Common::Point &point, uint32 index) const;
71 bool hitTest(const int16 (*polygonPoint)[2], const Common::Point &point) const;
72};
73
74} // End of namespace Asylum
75
76#endif // ASYLUM_PUZZLES_PUZZLE_H
Definition: asylum.h:73
Definition: eventhandler.h:61
Definition: puzzle.h:41
Definition: serializer.h:352
Definition: serializer.h:80
Definition: eventhandler.h:43
Definition: rect.h:144
Definition: atari-cursor.h:35
Definition: atari-screen.h:58