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item.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef KYRA_ITEM_H
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#define KYRA_ITEM_H
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#include "common/scummsys.h"
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namespace
Kyra
{
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typedef
int16 Item;
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enum
ItemIndex
: Item {
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kItemNone
= -1
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};
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enum
ItemTypes : int8 {
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kItemTypeBow = 0,
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kItemTypeLongSword = 1,
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kItemTypeShortSword = 2,
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kItemTypeSling = 7,
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kItemTypeArrow = 16,
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kItemTypeRock = 18,
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kItemTypeRations = 31
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};
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enum
RingTypes : int8 {
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kRingOfWizardry = 1,
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kRingOfSustenance = 2,
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kRingOfFeatherFalling = 3
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};
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}
// End of namespace Kyra
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#endif
Kyra::kItemNone
Definition:
item.h:35
Kyra::ItemIndex
ItemIndex
Definition:
item.h:31
Kyra
Definition:
detection.h:27
engines
kyra
engine
item.h
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