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item.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef KYRA_ITEM_H
23 #define KYRA_ITEM_H
24 
25 #include "common/scummsys.h"
26 
27 namespace Kyra {
28 
29 typedef int16 Item;
30 
31 enum ItemIndex : Item {
35  kItemNone = -1
36 };
37 
38 enum ItemTypes : int8 {
39  kItemTypeBow = 0,
40  kItemTypeLongSword = 1,
41  kItemTypeShortSword = 2,
42  kItemTypeSling = 7,
43  kItemTypeArrow = 16,
44  kItemTypeRock = 18,
45  kItemTypeRations = 31
46 };
47 
48 enum RingTypes : int8 {
49  kRingOfWizardry = 1,
50  kRingOfSustenance = 2,
51  kRingOfFeatherFalling = 3
52 };
53 
54 } // End of namespace Kyra
55 
56 #endif
Definition: item.h:35
ItemIndex
Definition: item.h:31
Definition: detection.h:27