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| cTileMap (cVector2l avSize, float afTileSize, cGraphics *apGraphics, cResources *apResources) |
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const cVector2l & | GetSize () |
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float | GetTileSize () |
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int | GetTileNeighbours4Dir (int alTileNum, int alLayer, bool *avDir) |
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void | AddTileSet (cTileSet *apSet) |
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cTileSet * | GetTileSet (int alNum) |
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void | AddTileLayerFront (cTileLayer *apLayer) |
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void | AddTileLayerBack (cTileLayer *apLayer) |
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cTileLayer * | GetTileLayer (int alNum) |
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int | GetTileLayerNum () |
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iTileMapIt * | GetRectIterator (const cRect2f &aRect, int alLayer) |
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iTileMapIt * | GetLineIterator (const cVector2f &avStart, const cVector2f &avEnd, int alLayer) |
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void | Render (cCamera2D *apCam) |
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cTile * | GetScreenTile (cVector2f avPos, int alLayer, cCamera2D *apCam) |
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void | SetScreenTileData (cVector2f avPos, int alLayer, cCamera2D *apCam, int alTileSet, int alTileNum) |
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void | SetScreenTileAngle (cVector2f avPos, int alLayer, cCamera2D *apCam, int alAngle) |
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cTile * | GetWorldTile (cVector2f avPos, int alLayer) |
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cVector2f | GetWorldPos (cVector2f avScreenPos, cCamera2D *apCam) |
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void | SetShadowLayer (int alShadowLayer) |
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int | GetShadowLayer () |
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The documentation for this class was generated from the following file: