ScummVM API documentation
SoundSource.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_SOUNDSOURCE_H
29#define HPL_SOUNDSOURCE_H
30
31#include "common/list.h"
32#include "hpl1/engine/scene/Entity2D.h"
33#include "hpl1/engine/system/SystemTypes.h"
34
35class TiXmlElement;
36
37namespace hpl {
38
39class cSound;
40class iSoundChannel;
41
42class cSoundSource : public iEntity2D {
43public:
44 cSoundSource(const tString &asName, const tString &asSoundName, cSound *apSound, bool abVolatile);
46
47 tString GetEntityType() { return "SoundSource"; }
48
49 void UpdateLogic(float afTimeStep);
50
51 bool LoadData(TiXmlElement *apRootElem);
52
53 bool IsDead();
54
55 void SetInterval(int alX) { mlInterval = alX; }
56 void SetLoop(bool abX) { mbLoop = abX; }
57 void SetRelative(bool abX) { mbRelative = abX; }
58 void SetMaxDist(float afX) { mfMaxDist = afX; }
59 void SetMinDist(float afX) { mfMinDist = afX; }
60 void SetRandom(int alX) { mlRandom = alX; }
61 void SetVolume(float afX) { mfVolume = afX; }
62
63 iSoundChannel *GetSoundChannel() { return mpSoundChannel; }
64
65 const cRect2f &GetBoundingBox();
66 bool UpdateBoundingBox();
67
68 void Stop();
69
70private:
71 cSound *mpSound;
72 bool mbVolatile;
73
74 int mlInterval;
75 bool mbLoop;
76 bool mbRelative;
77 float mfMaxDist;
78 float mfMinDist;
79 int mlRandom;
80 tString msSoundName;
81 float mfVolume;
82 int mlCounter;
83
84 bool mbPlaying;
85
86 iSoundChannel *mpSoundChannel;
87
88 void Play();
89};
90
93
94} // namespace hpl
95
96#endif // HPL_SOUNDSOURCE_H
Definition: str.h:59
Definition: tinyxml.h:864
Definition: Sound.h:40
Definition: SoundSource.h:42
Definition: Entity2D.h:39
Definition: SoundChannel.h:46
Definition: list_intern.h:54