ScummVM API documentation
dialogs_quick_fight.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef XEEN_DIALOGS_QUICK_FIGHT_H
23 #define XEEN_DIALOGS_QUICK_FIGHT_H
24 
25 #include "mm/xeen/character.h"
26 #include "mm/xeen/dialogs/dialogs.h"
27 #include "mm/xeen/sprites.h"
28 
29 namespace MM {
30 namespace Xeen {
31 
32 class QuickFight : public ButtonContainer {
33 private:
34  SpriteResource _icons;
35  Character *_currentChar;
36 private:
40  QuickFight(XeenEngine *vm, Character *currentChar);
41 
45  void execute();
46 
50  void loadButtons();
51 public:
55  static void show(XeenEngine *vm, Character *currentChar);
56 };
57 
58 } // End of namespace Xeen
59 } // End of namespace MM
60 
61 #endif
Definition: dialogs_quick_fight.h:32
Definition: sprites.h:52
Definition: xeen.h:93
static void show(XeenEngine *vm, Character *currentChar)
Definition: character.h:106
Definition: detection.h:27
Definition: dialogs.h:74