ScummVM API documentation
anims.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TOT_ANIMS_H
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#define TOT_ANIMS_H
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#include "common/scummsys.h"
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namespace
Tot {
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void
drawFlc(uint x, uint y, int32 offset, uint loop,
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byte
speed,
byte
eventNumber,
bool
fullPalette,
bool
isSkipAllowed,
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bool
limitPaletteTo200,
bool
&exitAnim);
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struct
FliHeader
{
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int32 size;
// file size
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uint magic,
// format id
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frames,
// number of animation frames
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width,
// anim width
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height,
// anim height
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depth,
// 8 bits per pixel
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flags;
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int32 speed;
// time delay between frames
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uint reserved1;
// all set to zero
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int32 created;
// creation date in DOS format
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byte
creator[3];
// serial of creator program
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int32 updated;
// update date in DOS format
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byte
updator[3];
// serial of updating program
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uint aspectx,
// aspect ratio
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aspecty;
// aspect ratio
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uint reserved2[19];
// all zeroes
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int32 ofsframe1,
// Offset to frame 1 (FLC only)
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ofsframe2;
// Offset to frame 2 (FLC only)
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uint reserved3[20];
// All zeroes
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};
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}
// End of namespace Tot
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#endif
Tot::FliHeader
Definition:
anims.h:35
engines
tot
anims.h
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