ScummVM API documentation
image.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on Labyrinth of Time code with assistance of
24  *
25  * Copyright (c) 1993 Terra Nova Development
26  * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
27  *
28  */
29 
30 #ifndef LAB_IMAGE_H
31 #define LAB_IMAGE_H
32 
33 namespace Common {
34  class File;
35 }
36 
37 namespace Lab {
38 
39 class LabEngine;
40 
41 class Image {
42  LabEngine *_vm;
43 
44 public:
45  uint16 _width;
46  uint16 _height;
47  byte *_imageData;
48 
49  Image(LabEngine *vm) : _width(0), _height(0), _imageData(nullptr), _vm(vm), _autoFree(true) {}
50  Image(int w, int h, byte *d, LabEngine *vm, bool autoFree = true) : _width(w), _height(h), _imageData(d), _vm(vm), _autoFree(autoFree) {}
51  Image(Common::File *s, LabEngine *vm);
52  ~Image();
53 
54  void setData(byte *d, bool autoFree = true);
55 
59  void drawImage(uint16 x, uint16 y);
60 
64  void drawMaskImage(uint16 x, uint16 y);
65 
69  void readScreenImage(uint16 x, uint16 y);
70 
74  void blitBitmap(uint16 srcX, uint16 srcY, Image *imgDest, uint16 destX, uint16 destY, uint16 width, uint16 height, byte masked);
75 
76 private:
77  bool _autoFree;
78 };
79 
80 } // End of namespace Lab
81 
82 #endif // LAB_IMAGE_H
Definition: anim.h:33
Definition: file.h:47
Definition: algorithm.h:29
Definition: lab.h:119
Definition: movie_decoder.h:32