ScummVM API documentation
room408.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef M4_RIDDLE_ROOMS_SECTION4_ROOM408_H
23 #define M4_RIDDLE_ROOMS_SECTION4_ROOM408_H
24 
25 #include "m4/riddle/rooms/room.h"
26 
27 namespace M4 {
28 namespace Riddle {
29 namespace Rooms {
30 
31 class Room408 : public Room {
32 private:
33  int _val1 = 0;
34  int _val3 = 0;
35  int _ripleyTrigger = -1;
36  int _wolfTrigger = -1;
37  int _currentNode = 0;
38  int _ripleyMode = 0;
39  int _ripleyShould = 0;
40  int _wolfMode = 0;
41  int _wolfShould = 0;
42  machine *_exit = nullptr;
43  int _ripExits = 0;
44  machine *_edger = nullptr;
45  machine *_plank = nullptr;
46  int _wolf = 0;
47  machine *_wolfie = nullptr;
48  machine *_wolfWalker = nullptr;
49  int _ripLowReacher = 0;
50  int _ripHandsBehindBack = 0;
51  machine *_ripley = nullptr;
52  machine *_ripleyShadow = nullptr;
53  int _ripShadowSeries = 0;
54  int _ripTrekTwoHandTalk = 0;
55 
56  void conv408a();
57  bool takePlank();
58  bool takeEdger();
59 
60 public:
61  Room408() : Room() {}
62  ~Room408() override {}
63 
64  void init() override;
65  void daemon() override;
66  void pre_parser() override;
67  void parser() override;
68  void syncGame(Common::Serializer &s) override;
69 };
70 
71 } // namespace Rooms
72 } // namespace Riddle
73 } // namespace M4
74 
75 #endif
Definition: ws_machine.h:153
Definition: serializer.h:79
Definition: database.h:28
Definition: room408.h:31
Definition: room.h:39