Classes | |
struct | AnimInfo |
struct | BufferBM |
struct | CharStatus |
class | EfhEngine |
class | EfhGraphicsStruct |
struct | Encounter |
struct | Font |
struct | FontDescr |
struct | FrameList |
struct | InitiativeStruct |
struct | InvObject |
struct | ItemStruct |
struct | MapMonster |
struct | MapSpecialTileStruct |
struct | NPCStruct |
struct | TeamChar |
struct | TeamMonster |
struct | TileFactStruct |
Variables | |
const uint8 | kFontWidthArray [96] |
const uint8 | kFontExtraLinesArray [96] |
const Font | kFontData [96] |
const Encounter | kEncounters [] |
const char | kSkillArray [37][20] |
const uint8 | kByte2C7D0 [60] |
const char | kPossessive [3][4] |
const char | kPersonal [3][4] |
const char | kAttackVerbs [51][20] |
const int16 | kSoundFrequency [72] |
This is the namespace of the Efh engine.
Status of this engine:
Games using this engine:
Note: Wasteland and Fountain of dreams seem to use the same engine, but it's not the case. Escape From Hell was written from scratch based on the visual look of the other